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Another Broken Combo: Seal of Binding and Divine Regeneration
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<blockquote data-quote="Archmage" data-source="post: 4274071" data-attributes="member: 6760"><p><strong>Check your work</strong></p><p></p><p></p><p></p><p>You should probably check the math on this. 2d10+Wis for a Wis-focused 30th level cleric means 2d10+9 (Wis 18 + 2 (dwarf) + 8 (level increases) =28 = +9). 2d10+4 averages out to 20 points per round, so you're taking 20 and regenerating 9 hp per round for a net loss of 11 hp per round. A level 30 cleric would have 173 hit points (being nice and giving a 16 Con), which is a bloodied value of 86. Discounting other healing, the cleric is bloodied after 9 rounds, which means big O has taken a whopping total of about 185 damage over that time. Let's not forget Orcus' necrotic aura, which adds another 10 damage per round to what the cleric is taking, which should at the very least offset most of what the party does to keep the cleric healed. If any flunkies o' Orcus are around, that's either additional damage on the cleric or less effort the party can devote to healing him.</p><p></p><p>Something tells me that a party focused on, you know, killing the bad guy could deal a lot more than 185 points of damage in 9 rounds. </p><p></p><p></p><p></p><p>This makes the very doubtful assumption that you can sustain the power for 50 rounds. I also have no idea where you're coming up with 1350 damage, that would assume a bonus of about +16 per attack, which means you'd have to come up with +7 beyond a +9 Wis bonus.</p><p></p><p></p><p></p><p>So ongoing damage is not the effect of an attack? I think you're making a faulty interpretation of the semantics here. The specific text says "can't be affected by any attack other than this one." Unless someone can point me to a rule to the contrary, I'd call that means the target only takes damage from this power (of course, I would suspend saving throws so the target couldn't break out of an affect while ignoring it).</p><p></p><p>And even if you do allow ongoing damage to work, big O saves on a 5 or better, meaning it probably won't continue for long. </p><p></p><p></p><p></p><p>*snort* *laugh*</p><p></p><p></p><p></p><p>No, the big weak point is the ongoing damage the cleric takes and the fact that the cleric can't sustain it if he or she is bloodied. Not to say it's not a really good ability, but it is not the Demon Prince-slayer you make it out to be.</p></blockquote><p></p>
[QUOTE="Archmage, post: 4274071, member: 6760"] [b]Check your work[/b] You should probably check the math on this. 2d10+Wis for a Wis-focused 30th level cleric means 2d10+9 (Wis 18 + 2 (dwarf) + 8 (level increases) =28 = +9). 2d10+4 averages out to 20 points per round, so you're taking 20 and regenerating 9 hp per round for a net loss of 11 hp per round. A level 30 cleric would have 173 hit points (being nice and giving a 16 Con), which is a bloodied value of 86. Discounting other healing, the cleric is bloodied after 9 rounds, which means big O has taken a whopping total of about 185 damage over that time. Let's not forget Orcus' necrotic aura, which adds another 10 damage per round to what the cleric is taking, which should at the very least offset most of what the party does to keep the cleric healed. If any flunkies o' Orcus are around, that's either additional damage on the cleric or less effort the party can devote to healing him. Something tells me that a party focused on, you know, killing the bad guy could deal a lot more than 185 points of damage in 9 rounds. This makes the very doubtful assumption that you can sustain the power for 50 rounds. I also have no idea where you're coming up with 1350 damage, that would assume a bonus of about +16 per attack, which means you'd have to come up with +7 beyond a +9 Wis bonus. So ongoing damage is not the effect of an attack? I think you're making a faulty interpretation of the semantics here. The specific text says "can't be affected by any attack other than this one." Unless someone can point me to a rule to the contrary, I'd call that means the target only takes damage from this power (of course, I would suspend saving throws so the target couldn't break out of an affect while ignoring it). And even if you do allow ongoing damage to work, big O saves on a 5 or better, meaning it probably won't continue for long. *snort* *laugh* No, the big weak point is the ongoing damage the cleric takes and the fact that the cleric can't sustain it if he or she is bloodied. Not to say it's not a really good ability, but it is not the Demon Prince-slayer you make it out to be. [/QUOTE]
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Another Broken Combo: Seal of Binding and Divine Regeneration
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