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General Tabletop Discussion
*Pathfinder & Starfinder
Another Broken Combo: Seal of Binding and Divine Regeneration
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<blockquote data-quote="Wotansman" data-source="post: 4274430" data-attributes="member: 66042"><p>While I agree that the Invisibility has wording that would otherwise suggest that you can use sustains at any range; however, 4E is a exception based system. And so looking at the rules for "ranges [number]" entry on page 56 it says pretty clearly that for any power that has the "ranged [number]" keyword can only work within the specified number (this case being 10). And none of the sustain entries say anything about being able to use sustain in any way outside of how the "range [number]" works I would have to rule that you still have to be within the 10 indicated on use of the power, as there is also no language within the power saying you can use the sustain at farther than the range limit imposed by the power.</p><p></p><p>Older systems, yes you have a good argument, however since they have moved into an exception based system, I would go with how it's written, rather than trying to use other powers to qualify the use of one. </p><p></p><p>I also understand that my way of view is just as valid as yours since the Invisibility seems to be saying that the target must stay within range as an exception, and that would suggest that there is no need at a base level of sustain. However, I still would have to read verbiage outside of the power itself (for example within the ranged keyword or within the sustain descriptor) saying that it's "normal" to allow a sustain to break the normal power at range rules.</p><p></p><p>Short form, in one of my own games I wouldn't allow you to be farther than 10 away from your target (teleport to astral or otherwise) based on how I interpret the rules as written. Far from saying I'm anywhere near the final authority in anything other than the games I run.</p><p></p><p>My 2 copper</p></blockquote><p></p>
[QUOTE="Wotansman, post: 4274430, member: 66042"] While I agree that the Invisibility has wording that would otherwise suggest that you can use sustains at any range; however, 4E is a exception based system. And so looking at the rules for "ranges [number]" entry on page 56 it says pretty clearly that for any power that has the "ranged [number]" keyword can only work within the specified number (this case being 10). And none of the sustain entries say anything about being able to use sustain in any way outside of how the "range [number]" works I would have to rule that you still have to be within the 10 indicated on use of the power, as there is also no language within the power saying you can use the sustain at farther than the range limit imposed by the power. Older systems, yes you have a good argument, however since they have moved into an exception based system, I would go with how it's written, rather than trying to use other powers to qualify the use of one. I also understand that my way of view is just as valid as yours since the Invisibility seems to be saying that the target must stay within range as an exception, and that would suggest that there is no need at a base level of sustain. However, I still would have to read verbiage outside of the power itself (for example within the ranged keyword or within the sustain descriptor) saying that it's "normal" to allow a sustain to break the normal power at range rules. Short form, in one of my own games I wouldn't allow you to be farther than 10 away from your target (teleport to astral or otherwise) based on how I interpret the rules as written. Far from saying I'm anywhere near the final authority in anything other than the games I run. My 2 copper [/QUOTE]
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Another Broken Combo: Seal of Binding and Divine Regeneration
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