Another Core Class

Scribble said:
Maybe, but what I'm trying to say is a base class is something you can start out as. IE Not a prestige class. These can be found in a multitude of books. Anything that appears in the PHB or "Core" rulebook 1 is a core class.

First you define a core class as anything that appears in the PHB. Then you define a core class as something that fills an essential function.

Make up your mind.
 

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Mouseferatu said:
And I've converted several of the PrCs from the DMG into full 20-level classes for a project that was (sadly) put on hold. (Though I hope to be able to tell the publisher that I'd like to go back to it in the near future...)

**begins twitching...jittering...* Re-e-e-e-eally? I'd love to see those.
 

Roman said:
Hmm, it might actually not be that difficult to create am Arcane Warrior class from scratch... :)

In a Dragon Magazine article from sometime in '98 or so (the issue number escapes me) there was a great write up on how to create a new class. The class they created combined fighter and mage and seemed like a great idea. If I recall correctly, the class was allowed to take one school of magic, had a d8 for hitdie, and had a Thac0 similar to a cleric's. I've considered digging through my stuff to find this article and resurrect this for 3e. The class was called the Battlecaster.
 
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First you define a core class as anything that appears in the PHB. Then you define a core class as something that fills an essential function.

Yes.

Anything that is in the PHB is a core class. A core class (And therefore in the PHB) should fullfill an essential function.

So a core class should both fulfill an essential function and be in the PHB. It's not an opposing argument.
 

Ok...sometimes the Mt. Dew doesn't kick in fast enough... What is the DLCS and if anyone has a link (or .doc version) of this "mystic", I'd love to see it.

Thanks!
 

GlassJaw said:
I predict this is where 4ed will go. I don't think it will be a classless system but it will definitely be more generic.
I hope not. After bailing on D&D for about 5 years and going to Storyteller, HERO, and other class-less/level-less systems, I came back to D&D to try 3E. This surprised me -- and everyone in my group -- because I'd sworn I'd never return to a class/level-based system.

Strangely, I like the way 3E is set up with regards to classes and levels. They've finally gotten it to the point where classes are a nice abstraction of various archetypes without locking anyone down too much (except for Paladin, but that's another issue). To abstract them any more would begin to lose some of the utility of the classes.

I could see the argument for using something like the generic classes from UA, but only if you wanted to reduce the scope of the character types supported by D&D. Those three just won't do it without a lot of added complexity.
 

dungeonmastercal said:
In a Dragon Magazine article from sometime in '98 or so (the issue number escapes me) there was a great write up on how to create a new class. The class they created combined fighter and mage and seemed like a great idea. If I recall correctly, the class was allowed to take one school of magic, had a d8 for hitdie, and had a Thac0 similar to a cleric's. I've considered digging through my stuff to find this article and resurrect this for 3e. The class was called the Battlecaster.

If you do find the magazine number please let us know! :)
 


Staffan said:
The bard is more of a rogue/sorcerer than a fighter/sorcerer - crap HD, only a semi-good list of weapon proficiencies, and a spell list much more geared toward subterfuge than combat.

Plus the lack of direct attack spells.

GlassJaw said:
I'm really digging the class system in Grim Tales.
Would you mind explaining the system a bit? I'd lke to know how it differs from regular d&d
 


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