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Another Critical Hits 5E Report
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<blockquote data-quote="Sammael" data-source="post: 5806258" data-attributes="member: 4475"><p>Flattening the power curve is a good thing.</p><p></p><p>However, flattening the power curve so much that you have to wait several levels to increase your effectiveness by 5% is pure rubbish. And it's a VERY odd decision for a "unifying" D&D edition, since D&D's power curve was never, ever that flat.</p><p></p><p>Unless that 15 Str grants you a +3 bonus (unlikely), then it makes exactly zero math sense for you to be able to auto-succeed at a DC 13 Strength check with it. </p><p></p><p>If the 15 Str does grant you a +3 bonus (or, perish the thought, an even higher bonus), that (coupled with the peasant-like progression chart of +5% to something once in a blue moon) means that ability scores will pretty much define your character from the start until the end. As I've stated earlier, that spells D-E-A-L-B-R-E-A-K-E-R for me and pretty much every single person I've ever gamed with. </p><p></p><p>But of course, from what we've seen so far, 5e is turning out to be a "mother may I" game anyway, and in such games, rules don't matter a whole lot (if at all). I can at least <em>hope</em> that since the rules won't be my cup of tea, they'll supply us with a lot of fluffy pre-Spellplague Forgotten Realms sourcebooks.</p><p></p><p>Forgive the bitterness, but this particular report did nothing to alleviate my fears. D&D Next is sounding more like 1e by the second, but that's not something I want to see. And add-on modules will be worthless if the core is rotten.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5806258, member: 4475"] Flattening the power curve is a good thing. However, flattening the power curve so much that you have to wait several levels to increase your effectiveness by 5% is pure rubbish. And it's a VERY odd decision for a "unifying" D&D edition, since D&D's power curve was never, ever that flat. Unless that 15 Str grants you a +3 bonus (unlikely), then it makes exactly zero math sense for you to be able to auto-succeed at a DC 13 Strength check with it. If the 15 Str does grant you a +3 bonus (or, perish the thought, an even higher bonus), that (coupled with the peasant-like progression chart of +5% to something once in a blue moon) means that ability scores will pretty much define your character from the start until the end. As I've stated earlier, that spells D-E-A-L-B-R-E-A-K-E-R for me and pretty much every single person I've ever gamed with. But of course, from what we've seen so far, 5e is turning out to be a "mother may I" game anyway, and in such games, rules don't matter a whole lot (if at all). I can at least [i]hope[/i] that since the rules won't be my cup of tea, they'll supply us with a lot of fluffy pre-Spellplague Forgotten Realms sourcebooks. Forgive the bitterness, but this particular report did nothing to alleviate my fears. D&D Next is sounding more like 1e by the second, but that's not something I want to see. And add-on modules will be worthless if the core is rotten. [/QUOTE]
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