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Another Critical Hits 5E Report
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<blockquote data-quote="FitzTheRuke" data-source="post: 5806305" data-attributes="member: 59816"><p>But you don't know this is what happened. For all you know, they'd just mopped the floor with all the minions and the boss had fled into the next room, init was rolled, and all he had left to do was have them finish off the boss. There are also a million other possibilities.</p><p></p><p>All we know is that Mike thought he could get it done in that time and was impressed that it was possible. Therefore we know that low-level fights in 5e run fast. How much faster than other editions? No idea.</p><p></p><p></p><p></p><p>I dunno, I heard one WotC guy talking about how fast it was for his group to roll-up 7th level characters. Mike had played 5e prior to DDXP. Maybe he played some higher levels? Though I doubt they are even thinking about Paragon (the teens) or Epic play yet.</p><p></p><p>I'd be happy if they work hard to make the tiers (as 4e defined) feel very different from each other.</p><p></p><p></p><p></p><p>Yeah, I don't think he meant for that to come off as offensive as it could be (and was) taken. I'm a big 4e fan and I knew what he meant without it offending me, though I can see how it could be taken that way.</p><p></p><p></p><p></p><p>This is true, but we can like what we hear without being totally brainwashed by it, can't we?</p><p></p><p></p><p></p><p>We sure do!</p><p></p><p></p><p></p><p>I like it when things happen, too. I'm all for exploration - but I draw the line at poking around at a million things that aren't dangerous in mortal fear of the things that MIGHT be dangerous. Exploration (and role-playing, for that matter) are important parts of the game I'd like to see. A new focus on teaching DMs and Players how to balance the flow of it would go a long way towards ending the weird idea that combat and roleplaying are on opposite sides of some imaginary line.</p><p></p><p></p><p></p><p>That impression is given because they are testing the 1e-style component (the core rules) and 3e/4e components clearly work best as add-ons once you get the core component working well. Also, the module was 1e so the fluff reports (all we've really gotten) are going to make it sound like 1e if it even remotely did it's job right.</p><p></p><p>Does it not make sense to start as a 1e emulation (with better actual rules) and add complexity to bring it up to later editions?</p><p></p><p></p><p></p><p>Sounds good. A DM should be able to run quick fights and long fights as the case warrents, and everything that's been said about 5e sounds like it will support doing just that. </p><p></p><p>When it's ready to. Nothing Mike said implied that we'd not be able to run a longer more intricate grand finale boss fight if/when we get to run it.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 5806305, member: 59816"] But you don't know this is what happened. For all you know, they'd just mopped the floor with all the minions and the boss had fled into the next room, init was rolled, and all he had left to do was have them finish off the boss. There are also a million other possibilities. All we know is that Mike thought he could get it done in that time and was impressed that it was possible. Therefore we know that low-level fights in 5e run fast. How much faster than other editions? No idea. I dunno, I heard one WotC guy talking about how fast it was for his group to roll-up 7th level characters. Mike had played 5e prior to DDXP. Maybe he played some higher levels? Though I doubt they are even thinking about Paragon (the teens) or Epic play yet. I'd be happy if they work hard to make the tiers (as 4e defined) feel very different from each other. Yeah, I don't think he meant for that to come off as offensive as it could be (and was) taken. I'm a big 4e fan and I knew what he meant without it offending me, though I can see how it could be taken that way. This is true, but we can like what we hear without being totally brainwashed by it, can't we? We sure do! I like it when things happen, too. I'm all for exploration - but I draw the line at poking around at a million things that aren't dangerous in mortal fear of the things that MIGHT be dangerous. Exploration (and role-playing, for that matter) are important parts of the game I'd like to see. A new focus on teaching DMs and Players how to balance the flow of it would go a long way towards ending the weird idea that combat and roleplaying are on opposite sides of some imaginary line. That impression is given because they are testing the 1e-style component (the core rules) and 3e/4e components clearly work best as add-ons once you get the core component working well. Also, the module was 1e so the fluff reports (all we've really gotten) are going to make it sound like 1e if it even remotely did it's job right. Does it not make sense to start as a 1e emulation (with better actual rules) and add complexity to bring it up to later editions? Sounds good. A DM should be able to run quick fights and long fights as the case warrents, and everything that's been said about 5e sounds like it will support doing just that. When it's ready to. Nothing Mike said implied that we'd not be able to run a longer more intricate grand finale boss fight if/when we get to run it. [/QUOTE]
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