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<blockquote data-quote="Remathilis" data-source="post: 5806339" data-attributes="member: 7635"><p>The alternative was our final battle in 3.5: seven 20th level PCs (rogue, fighter, ranger, wizard, wizard, cleric, eldrich knight) vs. an uber-lich wizard and his death knight companion. </p><p></p><p>Game time: 10 rounds (1 minute). </p><p>Real Time: 6 hours!!</p><p></p><p>Why so long? Lets see, the ranger had seven attacks (at different attack bonuses and damage/crit ranges), the first wizard had summoned elder earth elementals (3 monsters which had a full attack routines) beyond his spells. The other wizard used quicken spell to cast 2-spells per round. Fighter had 4 attacks per round. The eldrich knight had a full-attack + quicken spell routine, and the cleric cast as well. The rogue did nothing; I failed a save early and was out of the fight. Oh, and the villians weren't quick either; the lich summoned a maralith (full attacks + SLAs) and cast spells, while the death knight had a full attack. Oh, I forgot to add SR to all foes and DR to slow down damage. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>We probably would have moved a bit faster if, one one, the lich cast Mordenkainen Disjunction to remove all our buffs and magic items. It took an hour to redo our character's math. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p>The good news was after a while, combat moved a bit faster; the summons died (were banished), the death knight died in one round of melee, the eldrich knight and one mage died due to failed saves (the rogue was gone from early rounds), and the ranger was paralyzed for the remainder of the combat (roll a 20 to do something was her action for 3 hours, more than what I did, I ran the maralith until its banishment, then used the DS to play Mario Bros). </p><p></p><p>By the time this "finale" battle ended, we were ready for 4e! Damn shame that...<img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p></blockquote><p></p>
[QUOTE="Remathilis, post: 5806339, member: 7635"] The alternative was our final battle in 3.5: seven 20th level PCs (rogue, fighter, ranger, wizard, wizard, cleric, eldrich knight) vs. an uber-lich wizard and his death knight companion. Game time: 10 rounds (1 minute). Real Time: 6 hours!! Why so long? Lets see, the ranger had seven attacks (at different attack bonuses and damage/crit ranges), the first wizard had summoned elder earth elementals (3 monsters which had a full attack routines) beyond his spells. The other wizard used quicken spell to cast 2-spells per round. Fighter had 4 attacks per round. The eldrich knight had a full-attack + quicken spell routine, and the cleric cast as well. The rogue did nothing; I failed a save early and was out of the fight. Oh, and the villians weren't quick either; the lich summoned a maralith (full attacks + SLAs) and cast spells, while the death knight had a full attack. Oh, I forgot to add SR to all foes and DR to slow down damage. :-S We probably would have moved a bit faster if, one one, the lich cast Mordenkainen Disjunction to remove all our buffs and magic items. It took an hour to redo our character's math. :eek: The good news was after a while, combat moved a bit faster; the summons died (were banished), the death knight died in one round of melee, the eldrich knight and one mage died due to failed saves (the rogue was gone from early rounds), and the ranger was paralyzed for the remainder of the combat (roll a 20 to do something was her action for 3 hours, more than what I did, I ran the maralith until its banishment, then used the DS to play Mario Bros). By the time this "finale" battle ended, we were ready for 4e! Damn shame that...:.-( [/QUOTE]
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