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Another Critical Hits 5E Report
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<blockquote data-quote="Essenti" data-source="post: 5806473" data-attributes="member: 100205"><p>For some, the idea that an Ogre is no longer a pushover for low-level play is a very good thing, and I see nothing wrong with a core mechanic that supports that style of play at its most basic level. </p><p></p><p>WoTC already has an example of being able to support high powered play on display and in stores right now--4th Edition! The fact that they are concentrating on showing off a design that supports grittier low power mechanics doesn't worry me at all, because this was an extremely early play test. We haven't a clue what additional modules are in the works--a high power curve module for more heroic low-level play might already be waiting for the next WoTC NDA playtest.</p><p></p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5806473, member: 100205"] For some, the idea that an Ogre is no longer a pushover for low-level play is a very good thing, and I see nothing wrong with a core mechanic that supports that style of play at its most basic level. WoTC already has an example of being able to support high powered play on display and in stores right now--4th Edition! The fact that they are concentrating on showing off a design that supports grittier low power mechanics doesn't worry me at all, because this was an extremely early play test. We haven't a clue what additional modules are in the works--a high power curve module for more heroic low-level play might already be waiting for the next WoTC NDA playtest. :) [/QUOTE]
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