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<blockquote data-quote="ExploderWizard" data-source="post: 5806765" data-attributes="member: 66434"><p>Well, in a roleplaying game, a boss fight is a fight in which the PCs do battle with a main bad guy or boss.</p><p> </p><p>Thats it. It lasts as long as it lasts. </p><p> </p><p>Doing anything to artificially stretch it out is turning from an rpg battle to a bad pro wrestling match. </p><p> </p><p>Did you ever get to see any really awful wrestling matches from the 60's or 70's? I picture an artificially climactic boss fight looking like a pair of fat sweaty guys in tights sitting on the mat. One of them has the other in a headlock. They both sit there while the one guy keeps grinding that headlock. </p><p> </p><p>Thats what inflated piles of hitpoints that exist for no other reason other than to make sure some chump stays in the fight X number of rounds until the PCs can get him to tap out by grinding that headlock. There are no effects that can mercifully end the torturous grind through the hit point pile except the DM calling it because his sanity was what was put in the headlock.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5806765, member: 66434"] Well, in a roleplaying game, a boss fight is a fight in which the PCs do battle with a main bad guy or boss. Thats it. It lasts as long as it lasts. Doing anything to artificially stretch it out is turning from an rpg battle to a bad pro wrestling match. Did you ever get to see any really awful wrestling matches from the 60's or 70's? I picture an artificially climactic boss fight looking like a pair of fat sweaty guys in tights sitting on the mat. One of them has the other in a headlock. They both sit there while the one guy keeps grinding that headlock. Thats what inflated piles of hitpoints that exist for no other reason other than to make sure some chump stays in the fight X number of rounds until the PCs can get him to tap out by grinding that headlock. There are no effects that can mercifully end the torturous grind through the hit point pile except the DM calling it because his sanity was what was put in the headlock. [/QUOTE]
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