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Another Critical Hits 5E Report
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<blockquote data-quote="grimslade" data-source="post: 5807222" data-attributes="member: 6061"><p>A minute combat is epic if it is 5 minutes of combat with a quick flow. Non epic is 2 hours to simulate 4 rounds. Or 40. </p><p>Shea writes columns trying to get the most out of 4E. I don't think he was edition flaming. Players become reliant on systems and a new edition throws out those preconceptions. It is fun to watch. The comment made me think about how reliant I had become on my character sheet or mod notes to run. I my 1E and 2E days I barely looked to see what was on my sheet. I had a piece note paper for ammo and rations and another for spells. With 3E the character sheet became the answer to everything. 4E even more, plus you could have cards too. You can run 3.x and 4E in marvelously creative ways with devious players and maniacal rat bastard DMs, but the rules impede that a little. You have to work around looking at paper to grab your answer.</p><p>I think the caveat that a system works great at low levels and without option bloat should be heeded. Playtesters are going to have their merry evil way with these rules soon, without the carefully preset experience at DDXP. This is where the stresses will show. I want to see people work these rules over worse than an Torquemada with a migraine.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5807222, member: 6061"] A minute combat is epic if it is 5 minutes of combat with a quick flow. Non epic is 2 hours to simulate 4 rounds. Or 40. Shea writes columns trying to get the most out of 4E. I don't think he was edition flaming. Players become reliant on systems and a new edition throws out those preconceptions. It is fun to watch. The comment made me think about how reliant I had become on my character sheet or mod notes to run. I my 1E and 2E days I barely looked to see what was on my sheet. I had a piece note paper for ammo and rations and another for spells. With 3E the character sheet became the answer to everything. 4E even more, plus you could have cards too. You can run 3.x and 4E in marvelously creative ways with devious players and maniacal rat bastard DMs, but the rules impede that a little. You have to work around looking at paper to grab your answer. I think the caveat that a system works great at low levels and without option bloat should be heeded. Playtesters are going to have their merry evil way with these rules soon, without the carefully preset experience at DDXP. This is where the stresses will show. I want to see people work these rules over worse than an Torquemada with a migraine. [/QUOTE]
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