Dark Jezter
First Post
It's been a while since we've had one of these, so I decided to make another thread for d100 adventure ideas (much like the one found on pages 44-45 of the 3.5e DMG).
I'll start...
1. Recently, it has become impossible to light a fire inside the city limits. Any attempts to ignite something even as small as a candle results in the fire immediately fizzling out.
2. A trail leading through the wilderness has inexplicably changed its destination, and now leads those who walk it right back to where they started at.
3. Drinking water from a recently-tapped well results in the person who drank it falling into a sleep that lasts for an entire day. When they awake, all their wounds and other ailments are healed. This strange healing water only works when consumed within close proximity to the well.
I'll start...
1. Recently, it has become impossible to light a fire inside the city limits. Any attempts to ignite something even as small as a candle results in the fire immediately fizzling out.
2. A trail leading through the wilderness has inexplicably changed its destination, and now leads those who walk it right back to where they started at.
3. Drinking water from a recently-tapped well results in the person who drank it falling into a sleep that lasts for an entire day. When they awake, all their wounds and other ailments are healed. This strange healing water only works when consumed within close proximity to the well.