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Another Dex and Weapon Damage Thread.
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<blockquote data-quote="5ekyu" data-source="post: 7541981" data-attributes="member: 6919838"><p>Thanks for the responses folks.</p><p></p><p>One general response then some specific ones.</p><p></p><p>general "Exploring the idea, not planning to house rule, but thoughts driven by the slight "huh" of high art and no prof results."</p><p></p><p>As this points out - not house ruling for an NPC or anything like that - jusr thinking about system notions after this one caught me a bit by surprise.</p><p></p><p>Specifics</p><p></p><p>last to first</p><p></p><p>I have zero issue with dex weapons being able to do great damage. Was not an issue of minmax or score butof the line between ability and proficiency and where it should be drawn and overlap. The system seems to stay fairly consistent in using ability modifier on the output side and ability plus proficiency on the success side Foraging is another example. Any changes would apply to more than just weapon damage.</p><p></p><p>Also...</p><p></p><p>Opne NPC not enough to warrant rules change and NPCs have their own whatever you want rules not like PCs etc etc... absolutely yes and, well, those seem to be forest for trees points that show how poorly i communicated. The NPC was just a canary pointing out the gas that is "this slightly bugs me here". its not a problem NPC, its a niggling itch that doesn't feel right. So far in campaigns i have played in, the only pc i saw ever grabbing "voluntarily" non-proficient weapons was, well, mine - in cases where it made sense from character POV and the gains (either RP or mechanic or both) made the loss of the prof bonus mostly just a nuisance. But, as it stands, its really quite a less-than-terrible choice in more than a few cases. I think more than a few players more instinctively think or feel like "we cant use non-proficient weapons" and just avoid it as a matter of course or think the penalties are more severe - like they are for armor.</p><p></p><p>As for the why for this NPC - i will not answer here because i know at least one of my players scans this board now and again.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7541981, member: 6919838"] Thanks for the responses folks. One general response then some specific ones. general "Exploring the idea, not planning to house rule, but thoughts driven by the slight "huh" of high art and no prof results." As this points out - not house ruling for an NPC or anything like that - jusr thinking about system notions after this one caught me a bit by surprise. Specifics last to first I have zero issue with dex weapons being able to do great damage. Was not an issue of minmax or score butof the line between ability and proficiency and where it should be drawn and overlap. The system seems to stay fairly consistent in using ability modifier on the output side and ability plus proficiency on the success side Foraging is another example. Any changes would apply to more than just weapon damage. Also... Opne NPC not enough to warrant rules change and NPCs have their own whatever you want rules not like PCs etc etc... absolutely yes and, well, those seem to be forest for trees points that show how poorly i communicated. The NPC was just a canary pointing out the gas that is "this slightly bugs me here". its not a problem NPC, its a niggling itch that doesn't feel right. So far in campaigns i have played in, the only pc i saw ever grabbing "voluntarily" non-proficient weapons was, well, mine - in cases where it made sense from character POV and the gains (either RP or mechanic or both) made the loss of the prof bonus mostly just a nuisance. But, as it stands, its really quite a less-than-terrible choice in more than a few cases. I think more than a few players more instinctively think or feel like "we cant use non-proficient weapons" and just avoid it as a matter of course or think the penalties are more severe - like they are for armor. As for the why for this NPC - i will not answer here because i know at least one of my players scans this board now and again. [/QUOTE]
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