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Another Dragon #300 thread - kill the tie-ins
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<blockquote data-quote="Desdichado" data-source="post: 376569" data-attributes="member: 2205"><p>I think we have here the classic case of a very vocal minority trying to foist their opinion on everyone else. If Dragon's sales are at it's peak, then Dragon is the best ever, no question about it (unless that just reflects the industry, which is a tricky argument not worth starting here, probably.) I certainly wouldn't take the complaints of a few whiners on the ENWorld messageboards as any kind of substitute for market research.</p><p></p><p>That said, I'll gladly offer my viewpoint of Dragon and what I'd like to see in it.</p><ul> <li data-xf-list-type="ul">Plug-n-play "setting" info. Stuff that can be used in lots of different settings. One of my favorite issues, for example, was the one about clerics that had lots of information on how to build pantheons. The Worldbuilder issue had a lot of good info in it as well. In fact, the whole Dungeoncraft theme is one that I love Dragon for -- and where else can you get that kind of stuff?</li> <li data-xf-list-type="ul">Prestige classes. Sure, a lot of folks grouse about them, but another 2-3 each mag is great. Sure, I won't use most of them, but unless someone writes them, I don't get to make that decision, do I? The more I have, with a variety in themes and abilities, the better off I am as a homebrewer.</li> <li data-xf-list-type="ul">Rules for things, as the Sigil mentioned, that you can't get anywhere else. Airships, underwater combat, mass combat, etc. are hard to come by. If Dragon had at least one article per issue that addresses a situation not covered by the rules and took a stab at codifying it, that'd make it worth the cover price alone.</li> <li data-xf-list-type="ul">Comics. I like 'em! I miss some of them. Certainly don't cut the ones you have.</li> <li data-xf-list-type="ul">Themes. I also like 'em. I don't necessarily want them to completely dominate the issue, but at least if I want an article, I can quickly find where it is by just looking at the cover. Plus, if the idea is a good one, you want more support for it, not just a tiny portion of it. There's some synergy around themed issues, I think.</li> <li data-xf-list-type="ul">Artwork. More Wayne Reynolds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like the look of Dragon currently.</li> <li data-xf-list-type="ul">Like JeffB, I would like more how to rather than completed projects, but keep the completed projects coming to! I do miss more how-tos though. The issues that do have them are invariably my favorites. Even if I already have my own opinions on the subject!</li> </ul></blockquote><p></p>
[QUOTE="Desdichado, post: 376569, member: 2205"] I think we have here the classic case of a very vocal minority trying to foist their opinion on everyone else. If Dragon's sales are at it's peak, then Dragon is the best ever, no question about it (unless that just reflects the industry, which is a tricky argument not worth starting here, probably.) I certainly wouldn't take the complaints of a few whiners on the ENWorld messageboards as any kind of substitute for market research. That said, I'll gladly offer my viewpoint of Dragon and what I'd like to see in it. [list] [*]Plug-n-play "setting" info. Stuff that can be used in lots of different settings. One of my favorite issues, for example, was the one about clerics that had lots of information on how to build pantheons. The Worldbuilder issue had a lot of good info in it as well. In fact, the whole Dungeoncraft theme is one that I love Dragon for -- and where else can you get that kind of stuff? [*]Prestige classes. Sure, a lot of folks grouse about them, but another 2-3 each mag is great. Sure, I won't use most of them, but unless someone writes them, I don't get to make that decision, do I? The more I have, with a variety in themes and abilities, the better off I am as a homebrewer. [*]Rules for things, as the Sigil mentioned, that you can't get anywhere else. Airships, underwater combat, mass combat, etc. are hard to come by. If Dragon had at least one article per issue that addresses a situation not covered by the rules and took a stab at codifying it, that'd make it worth the cover price alone. [*]Comics. I like 'em! I miss some of them. Certainly don't cut the ones you have. [*]Themes. I also like 'em. I don't necessarily want them to completely dominate the issue, but at least if I want an article, I can quickly find where it is by just looking at the cover. Plus, if the idea is a good one, you want more support for it, not just a tiny portion of it. There's some synergy around themed issues, I think. [*]Artwork. More Wayne Reynolds! :) I like the look of Dragon currently. [*]Like JeffB, I would like more how to rather than completed projects, but keep the completed projects coming to! I do miss more how-tos though. The issues that do have them are invariably my favorites. Even if I already have my own opinions on the subject! [/list] [/QUOTE]
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