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Another Dragon #300 thread - kill the tie-ins
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<blockquote data-quote="warcabbit" data-source="post: 377996" data-attributes="member: 4217"><p>Well, I've been reading Dragon since the one with Deck of Many Things... 142? 148? Something like that. I think I've got a decent perspective on the historical issues.</p><p></p><p> First, I _do_ miss Dragonmirth. I love the comics now, especially What's New, but I wouldn't mind a half-page of one-panel shorts. I mean, I've got to have something to stick on my door now Far Side's gone.</p><p></p><p> Secondly, I agree on more OGC. Please. Anything. Most articles have this great stuff... and no-one will ever see it again in a product. In fact, most of this great stuff, because it shows up in Dragon can _never_ be used in a product, thanks to plagarism issues. OGC it, and let it become part of game worlds.</p><p></p><p> Thirdly, archives. Year-at-a-time, perhaps, sold on CD-ROM? I know I'd buy them, specially if they were searchable PDF like the old Dragon Archive. Not too expensive, orderable off the website? Better than old issues, because, well, you won't run out. As you have of the one issue I'm missing from Third. </p><p></p><p> Fourthly, D20/Other Gaming Content. It may _have_ been true, in the past, that other games shouldn't have been covered in Dragon, thanks to the house organ thing. But it's much less true today, now that everything is cross-compatable. Perhaps a regular, one-article an issue, from a 'Guest Publisher'. Have Mongoose submit a Judge Dredd thing one month, and so on. Could even work it as a Special Advertising Section. Heck, go for broke and compare and contrast the various naval systems around, or what have you. </p><p></p><p> Finally. Dragon, excepting the April issue, is the best it has ever been. (I'm sorry, it just wasn't funny. Humorous, perhaps, but where's the funny? C'mon, remember the one with the fat Valkyrie, or the Beholder on the cover? Those were funny. The dangerous magic spells, the useless items... To this day, my players still use Audible Curse. And I _did_ get someone to cast Remove Hands) </p><p></p><p> Er. Right. Best its ever been. Strong articles, interesting topics. Love the historical RL cities coverage, (Try doing it on small towns. There's High Weirdness around.) How about some crunch_ing_ bits? Articles on how to quickly rule-of-thumb generate opponents, or dungeons, for Beer and Pretzel quickgaming. Articles on tactical situations. If a kobold is in the dark, more than sixty feet away, can it fire and be hidden? (This is not a rules question, it's about how to run things) Heck, intro to wargaming, basic tactics for an adventuring party... (Don't split up. Keep the mage in the middle back.) </p><p></p><p> In short, keep doing what you're doing, but don't just keep rolling out the same way to do it. Class, spell, monster, item. Mix it up a bit. Talk about how to use a _type_ of spell. Heck, Web alone has fifty different uses. A wall, a trap, a flanking buddy. A bonfire, a way to jump from tall places without being hurt, an umbrella, a shield...</p></blockquote><p></p>
[QUOTE="warcabbit, post: 377996, member: 4217"] Well, I've been reading Dragon since the one with Deck of Many Things... 142? 148? Something like that. I think I've got a decent perspective on the historical issues. First, I _do_ miss Dragonmirth. I love the comics now, especially What's New, but I wouldn't mind a half-page of one-panel shorts. I mean, I've got to have something to stick on my door now Far Side's gone. Secondly, I agree on more OGC. Please. Anything. Most articles have this great stuff... and no-one will ever see it again in a product. In fact, most of this great stuff, because it shows up in Dragon can _never_ be used in a product, thanks to plagarism issues. OGC it, and let it become part of game worlds. Thirdly, archives. Year-at-a-time, perhaps, sold on CD-ROM? I know I'd buy them, specially if they were searchable PDF like the old Dragon Archive. Not too expensive, orderable off the website? Better than old issues, because, well, you won't run out. As you have of the one issue I'm missing from Third. Fourthly, D20/Other Gaming Content. It may _have_ been true, in the past, that other games shouldn't have been covered in Dragon, thanks to the house organ thing. But it's much less true today, now that everything is cross-compatable. Perhaps a regular, one-article an issue, from a 'Guest Publisher'. Have Mongoose submit a Judge Dredd thing one month, and so on. Could even work it as a Special Advertising Section. Heck, go for broke and compare and contrast the various naval systems around, or what have you. Finally. Dragon, excepting the April issue, is the best it has ever been. (I'm sorry, it just wasn't funny. Humorous, perhaps, but where's the funny? C'mon, remember the one with the fat Valkyrie, or the Beholder on the cover? Those were funny. The dangerous magic spells, the useless items... To this day, my players still use Audible Curse. And I _did_ get someone to cast Remove Hands) Er. Right. Best its ever been. Strong articles, interesting topics. Love the historical RL cities coverage, (Try doing it on small towns. There's High Weirdness around.) How about some crunch_ing_ bits? Articles on how to quickly rule-of-thumb generate opponents, or dungeons, for Beer and Pretzel quickgaming. Articles on tactical situations. If a kobold is in the dark, more than sixty feet away, can it fire and be hidden? (This is not a rules question, it's about how to run things) Heck, intro to wargaming, basic tactics for an adventuring party... (Don't split up. Keep the mage in the middle back.) In short, keep doing what you're doing, but don't just keep rolling out the same way to do it. Class, spell, monster, item. Mix it up a bit. Talk about how to use a _type_ of spell. Heck, Web alone has fifty different uses. A wall, a trap, a flanking buddy. A bonfire, a way to jump from tall places without being hurt, an umbrella, a shield... [/QUOTE]
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