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Another DragonQuest (SPI/TSR/WotC/Hasbro/etc?) Player
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<blockquote data-quote="The Soloist" data-source="post: 9466266" data-attributes="member: 7043470"><p>Hello!</p><p>We only played DQ2e once in 1982. I had vague memories. In August 2023, I decided to run two solo sessions with one character to see what the system was like. Here is a copy of my journal:</p><p></p><p><strong>Dragonquest 2e (Solitary Play) Halfdan's Trek. Session 1</strong></p><p>Halfdan is on a lonely trek between two cities. He is traversing a rocky dry plain. He knows that bandits capture people on the road to rob them and sell them on the slave market. At first, he was hyper-vigilant (readiness factor 5) but slowly his readiness (2.5) dropped after a few miles.</p><p></p><p>Two bandits surprise (GM rolls above Perception x 2.5) Halfdan. They emerge from the cover of boulders. On this free Pulse (round) they move full speed (5 hexes) towards Halfdan. They miscalculated and come up short by 5’.</p><p></p><p>On Pulse 1, the bandits win the initiative. One bandit hit reducing Halfdan’s Fatigue by (1d10+3) 8 minus Halfdan’s Armor Protection of 4 = 4. The second bandit hits with a result of 13%, the damage bypasses the armour and is deducted from Halfdan’s Endurance (1d10+3) = 5.</p><p></p><p>The battle lasted 3 pulses after the surprise pulse. Halfdan inflicted a stunning attack (more than 1/3 of total endurance in effective damage) on one bandit and cut the other bandit's right hand (grievous wound 5% or less on attack roll).</p><p></p><p>The bandits surrender to the superior fighting prowess of Halfdan. He uses the bandit's rope to tie them and forces them to advance. One bandit dies of blood loss during the rest of the trek despite Halfdan’s best effort at making a bandage. The other bandit is sold at the slave market for a value of 75 gold pieces. Haldfan was in dire need of coins since he only had 5 silver pieces.</p><p></p><p><strong>[Dragonquest 2e - Solo] Halfdan's Trek. Session 2</strong></p><p>Halfdan continues his trek toward the coastal city of Constantinople. Once there, he hopes to embark on a trade ship that can take him out of the Mediterranean and up the Atlantic Coast. Halfdan, the sixth son of a boat craftsman, knows enough about ships to offer help to the crew.</p><p></p><p>Halfdan’s uncle promised richness in the land of the Saracens but all the caravan found was disease and death. The young eighteen-year-old man is the only one who survived. Halfdan wants to return home but he would like to see the great Mediterranean cities first.</p><p></p><p>Presently, it is late evening and Halfdan is devouring a meal at an oasis with four other travellers. Everyone is wary of each other even if traditionally a marked trader's oasis is supposed to be a sanctuary.</p><p></p><p>There is a sixth person present at the oasis. Kadir, the Adept of the earth school of magic, has used his Blending spell to make himself invisible. (a low casting roll success of 10% doubles the duration from one hour to two hours. Cost 1 point of Fatigue.) Kadir observes the situation half hidden behind a boulder. Nothing much happens. The five men take out their blankets for a night’s sleep.</p><p></p><p>When everyone is asleep Kadir can finally move, which cancels his Blending spell. He activates his Walking Unseen spell. (52% success. Cost 1 point of Fatigue.) The Adept walks slowly towards Halfdan. (Contested roll). The warrior was not sleeping. He senses a presence even if he could not see it. He gets up and swings his dagger in a 180° arc in front of him. It scratches Kadir’s left arm, which brakes the Unseen spell. The Adept appears in front of Halfdan. The other men, sleeping, are oblivious to the situation.</p><p></p><p>Kadir: ‘Well played and greetings! I saw your prowess against the two bandits this morning. I followed you from afar. You did a great service by selling the bandit at the slave market. My master sent me on a quest and we seem to be travelling in the same direction. Might I join your company?</p><p></p><p>Halfdan: ‘I don’t trust Adepts! You were trying to steal my gold!’</p><p></p><p>Nadir: (Half-laughing) ‘You will admit it was tempting. Such a fat pouch! But you stopped me. No harm done. You can kill me or you can listen to my offer. Which will it be?’</p><p></p><p>END</p><p></p><p>I never continued the story. I found the combat system too complex and taxing mentally for solo play. Constantly recalculating attack percentages based on fatigue and wounds was too much. Do you use Excel character sheets to do the work for you?</p></blockquote><p></p>
[QUOTE="The Soloist, post: 9466266, member: 7043470"] Hello! We only played DQ2e once in 1982. I had vague memories. In August 2023, I decided to run two solo sessions with one character to see what the system was like. Here is a copy of my journal: [B]Dragonquest 2e (Solitary Play) Halfdan's Trek. Session 1[/B] Halfdan is on a lonely trek between two cities. He is traversing a rocky dry plain. He knows that bandits capture people on the road to rob them and sell them on the slave market. At first, he was hyper-vigilant (readiness factor 5) but slowly his readiness (2.5) dropped after a few miles. Two bandits surprise (GM rolls above Perception x 2.5) Halfdan. They emerge from the cover of boulders. On this free Pulse (round) they move full speed (5 hexes) towards Halfdan. They miscalculated and come up short by 5’. On Pulse 1, the bandits win the initiative. One bandit hit reducing Halfdan’s Fatigue by (1d10+3) 8 minus Halfdan’s Armor Protection of 4 = 4. The second bandit hits with a result of 13%, the damage bypasses the armour and is deducted from Halfdan’s Endurance (1d10+3) = 5. The battle lasted 3 pulses after the surprise pulse. Halfdan inflicted a stunning attack (more than 1/3 of total endurance in effective damage) on one bandit and cut the other bandit's right hand (grievous wound 5% or less on attack roll). The bandits surrender to the superior fighting prowess of Halfdan. He uses the bandit's rope to tie them and forces them to advance. One bandit dies of blood loss during the rest of the trek despite Halfdan’s best effort at making a bandage. The other bandit is sold at the slave market for a value of 75 gold pieces. Haldfan was in dire need of coins since he only had 5 silver pieces. [B][Dragonquest 2e - Solo] Halfdan's Trek. Session 2[/B] Halfdan continues his trek toward the coastal city of Constantinople. Once there, he hopes to embark on a trade ship that can take him out of the Mediterranean and up the Atlantic Coast. Halfdan, the sixth son of a boat craftsman, knows enough about ships to offer help to the crew. Halfdan’s uncle promised richness in the land of the Saracens but all the caravan found was disease and death. The young eighteen-year-old man is the only one who survived. Halfdan wants to return home but he would like to see the great Mediterranean cities first. Presently, it is late evening and Halfdan is devouring a meal at an oasis with four other travellers. Everyone is wary of each other even if traditionally a marked trader's oasis is supposed to be a sanctuary. There is a sixth person present at the oasis. Kadir, the Adept of the earth school of magic, has used his Blending spell to make himself invisible. (a low casting roll success of 10% doubles the duration from one hour to two hours. Cost 1 point of Fatigue.) Kadir observes the situation half hidden behind a boulder. Nothing much happens. The five men take out their blankets for a night’s sleep. When everyone is asleep Kadir can finally move, which cancels his Blending spell. He activates his Walking Unseen spell. (52% success. Cost 1 point of Fatigue.) The Adept walks slowly towards Halfdan. (Contested roll). The warrior was not sleeping. He senses a presence even if he could not see it. He gets up and swings his dagger in a 180° arc in front of him. It scratches Kadir’s left arm, which brakes the Unseen spell. The Adept appears in front of Halfdan. The other men, sleeping, are oblivious to the situation. Kadir: ‘Well played and greetings! I saw your prowess against the two bandits this morning. I followed you from afar. You did a great service by selling the bandit at the slave market. My master sent me on a quest and we seem to be travelling in the same direction. Might I join your company? Halfdan: ‘I don’t trust Adepts! You were trying to steal my gold!’ Nadir: (Half-laughing) ‘You will admit it was tempting. Such a fat pouch! But you stopped me. No harm done. You can kill me or you can listen to my offer. Which will it be?’ END I never continued the story. I found the combat system too complex and taxing mentally for solo play. Constantly recalculating attack percentages based on fatigue and wounds was too much. Do you use Excel character sheets to do the work for you? [/QUOTE]
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