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I've got to try Changeling again someday. I had a lot of fun coming up with a char for a game with a coworker, but I walked on it. The coworker was a dandy "storyteller" and the game seemed neat, but the other players were rather stereotypical asshat fatbeard types. I just couldn't abide them.
 

Teflon Billy said:
I managed to pick up all of the Changeling: the Dreaming Kithbooks for 5 dollars each in a remainder bin today:)

woot!
Say, do they have oWoD "Mafia" or any Werewolf:tA wyrm-focused books?
 

Just out of curiosity, how many different This: the That games are out there? I assume they are all WW products? Are they all related, or couldn't they come up with more imaginitive titles?
 

Teflon Billy said:
which ones are you looking for?

There were more.

I'm actually doing very well. 6 months ago I had none of the books and now I've got 24 of the 33. Of the Kithbooks I'm missing Eshu, Pooka, and Nockers but really kith books are ones I wouldn't minbd have multiple copies of. If they have other changeling books, the full list of what I'm looking for is in my trade thread (see sig!!).
 

Olgar Shiverstone said:
Just out of curiosity, how many different This: the That games are out there? I assume they are all WW products? Are they all related, or couldn't they come up with more imaginitive titles?
They used the same[more or less] rule sets until you got to the deep back-story based rules [God in Heaven Vs. Gaia-Weaver-Wyrm Spirit world.] First was vampire, with glass jawed characters and werewolves mentioned as a distant threat. Then the werewolf game came out, more combat than vampire and incredibly tough characters other than the Achilles heel of silver. Then Mage came out as a thinky game with mortals that could reshape reality if the players could figure out the rules. Wraith was for those who really wanted a tragic character[I am guessing] and Changeling was good for those who liked Elysium style politicking, without being a bloodsucking leech [I am guessing]. Crossovers were popular with the fan base since the rules meshed really well, though characters from each game were vastly different in power level. Officially the worlds were separate until WW started making dual/multi game books to make more money.

oWoD
Vampire: The masquerade [shhhh.. vampires don't exist]
Werewolf: the Apocalypse. [The world is ending. Make Gaia’s foes suffer for their victory]
Mage: the Ascension [Become as a god with reality at your whim]
Wrath: The oblivion [you are dead but still haunt the world]
Mummy: the something [be reincarnated to fight your foes through time]
Changeling: The dreaming [The real world is trying to intrude on your Fae kingdom]
Hunter: The Reckoning [Grab a shotgun, time for the mortals to get even]
Demon: the Fallen [Why yes, the world IS going to hell] During the year this ruleset came out, WW encouraged stores to have a $6.66 sale on old books to get them to sell.

nWoD
Vampire: the requiem [looks like more of the same to me]
Werewolf: the forsaken [I assume they are more along the power level of other nWoD characters]
Mage: the awakening [no comment, yet]
 

I would describe Hunter: the Reckoning as "Angels have just shown you that there are monsters in the world and given you the ability to do something about them - but wait, you're just a bus driver, and you don't even believe in angels . . ."

It's very much like the movie Frailty directed by Bill Paxton.

Werewolf: the Forsaken's werewolves aren't "furry eco-terrorists" or "warriors of Gaia" anymore - now, they're creatures walking in both the material and the spirit world, policing the divide within their own territories. They stop humans from harming the spirit world and keep spirits from setting themselves up as gods and puppet masters in the material world as they did in forgotten ages past.

Mage: the Awakening's mages are human willworkers who (mostly) use the traditions of lost Atlantis to call down the laws of a higher, Supernal reality upon the Fallen world we live in in order to accomplish their desires. They're not reshaping subjective reality like the mages of the old game.

A fair criticism of new Mage is that it's very tied to Atlantis and western occult traditions, with only a little wiggle room in the core rules for mages with different perspectives.

There's also Promethean which riffs on Frankenstein.

promethean.jpg
 
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