Worlds Largest Dungeon Holds 'Secret Doors' Contest

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This coming weekend, The World's Largest Dungeon--first published in 2004--is launching a 'Secret Doors' contest. Participants are invited to contribute material containing encounters or mini-dungeons found behind the many secret doors in the dungeon. Winning contestants win a share of a $500+ cash prize and published as part of a Platinum Edition of the dungeon being crowdfunded in May (it already has over 8,000 followers, so it looks like it will do very well).

The contest is run by Portals to Adventure, and is open to amateur writers, which they define as people who have not held a full-time job creating roleplaying games.

A submission is made of up to 4,700 words, a map, an image, and a video. The submissions must be for D&D 5E.

7 winners will win 5% of the prize money ($25+), 1 wins 10% ($50+), and the final winner wins $50% ($250+). A further 10 finalists win no cash prize (but they do get a ribbon!) The prize money is generated by fan voters, who pay $1 per vote (with a minimum total of $500). And yes, you can vote for your own submissions, and you can pay for multiple votes (to a maximum of 10, which the site says is to prevent people from simply buying a victory). The prize money for the winners works out at about 5c/word for the winner, 1c/word for second place, and half-a-cent for the 3rd-10th places.

The contest opens on April 13th, and entries close on July 2nd. Fan voting then runs until July 17th.

Unfortunately, this is one of those contests where all submissions (even those which don't win anythng) become property of the publisher, and they retain the right to use or monetise the submissions with no payment to the author. While this competition structure is becoming less common, it does still pop up from time to time; and characterising publication of the work as a 'prize' rather than something which should be paid for can sit uncomfortably with many freelancers. It's far more common these days for publishers to retain the right to use the material (to protect themselves from later accusations of plagiarism) but to pay any writers whose content they actually do use.

"All submissions become the sole property of Producer and may be used in any manner, commercial or otherwise, including without limitation in the Program or any other Program, in any and all media and/or technologies now known or hereafter devised throughout the universe in perpetuity."

On a more positive front, the contest forbids AI-generated content, including text, images, and maps.

The upcoming Platinum Edition of The World's Largest Dungeon is an updated version compatible with D&D 5E. It launches on Backerkit on May 13th, and is over 1,500 pages in size, plus posyter maps, dice, and miniatures. It looks set to be a big one--perhaps a new million dollar club member?
 

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That's pretty standard, to head off lawsuits over parallel thinking.
It used to be, a decade or two ago. Things have evolved since, as there are better models.

The current standard model is:

1) You retain the rights to your work but we have a license to use it.
2) If we use it, we'll pay you.

(1) is the protection, (2) is the ethical/goodwill part (obviously it's less enforceable for derived usage but putting it there shows you've at least thought about it).

It's a bit like the "they have to sue you or lose their trademark" myth. They do have to defend their trademark, but there are lots of ways to kindly and ethically do that without suing you. And there are lots of ways to ethically run a contest like this without claiming ownership of everything and using half the winners' entries without payment (other than a 'ribbon').
 

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Is the Worlds Largest Dungeon something that really needs to be redone? The first time around it was a snore fest, even for my notoriously hack-n-slash group. The idea is mildly interesting, but the execution of the original was poor. Are they going to do a major overhaul of the dungeon or are they just going to do a find/replace on the monster stat blocks, add the content provided by the contest and call it a day?
 

I felt the Dungeon of the Mad Mage was the improved successor.

But WLD was OK if the GM broke with the 'dungeon' mentality and treated it like it was a country or region; If the group chose sides in the various (lightly covered) conflicts, they could have a large and varied experience with plenty of roleplay.
 




It's always funny to see how different people react to different things.

I absolutely adored and still adore the WLD. It was seriously one of my proudest campaigns. The group had an absolute blast with it and gave us some of our best group memories. From the player who went through something like 12 different characters over the course of the campaign because he just would never believe that any of the traps or whatnot could kill him. To the half-orc barbarian who was possessed by Blackrazor and became an incredibly memorable character. The kobold bard who was freaking hilarious. On and on. It was a fantastic campaign.

Now, if they're only redoing the mechanics and updating it to 5e and not actually rebuilding from the ground up? I'm not all that interested. But, wow, seeing the reactions of some here, I'm really surprised. This module had some fantastic parts. A gnome illusionist that had enslaved the Tarrasque to dig its way out of the Dungeon. Fantastic.
 




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