The Great Pumpkin
D&D 5e Warlock Patron
(not playtested at all)
Legends of the Great Pumpkin have spread across myths and lore for generations. To some, he is a fairy tale, and his stories inspire a mixture of fear and wonder. But to those who have dared to follow the legends and find this mysterious being, he is a powerful patron. His acolytes are only most fiercely devoted, and are defined by their strong sincerity, determination, and hope. In kind, he rewards them with powers of imagination and kindness, especially in the face of skepticism from those that would claim this powerful being isn't real. To join forces with a Great Pumpkin patron, a warlock must first locate one by spending an entire Halloween night in the most sincere pumpkin patch.
Great Pumpkin Features
Warlock Level - Feature
1st - Great Pumpkin Spell List, Pumpkin Spice Casting
6th - Faith in the Great Pumpkin
10th - Safeness of Sincerity
14th - Unending Devotion, Great Pumpkins
Great Pumpkin Spell List
The Great Pumpkin lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level - Spells
1st - Goodberry, Disguise Self
2nd - Pass Without Trace, Spike Growth
3rd - Plant Growth, Magic Circle
4th - Grasping Vine, Guardian of Faith
5th - Commune with Nature, Wrath of Nature
Pumpkin Spice Casting
Starting at 1st level, the Great Pumpkin inspires all of your spells to be infused with the power of Pumpkin Spice. All magic modified in this way give off feelings of fall and the harvest. Most conjured food and beverage will taste of cinnamon, ginger, nutmeg, cloves, and occasionally allspice. Some powerful warlocks are capable of making Goodberries in the form of small candies, or Conjuring Water as if it were apple cider. All other spells also take on an eerie orange and pumpkin-like feature.
These modifications make spells mysterious, even to other magic users. All ability checks to counterspell, dispel, or identify spells cast with Pumpkin Spice Casting are made at disadvantage.
Additionally, you can cast the spell Conjure Food and Water once per long rest. However, you can only summon pumpkins as food, and pumpkin spice latte as beverage. Unlike the spell, these creations are not bland, but full of flavor. Like the spell, they spoil after 24 hours.
Faith in the Great Pumpkin
At 6th level, you can close your eyes and take an action to channel all your faith into the Great Pumpkin. During this time, you can see through solid objects to a range of 30 feet, even though your eyes are closed. Within that range, you also see with darkvision if you don't already have it. This special sight lasts for 1 minute, or until you open your eyes. You cannot perceive colors with this vision. Once you use this ability, you can't use it again until you finish a short or long rest.
Safeness in Sincerity
The followers of the Great Pumpkin are the most sincere, and only the most sincere foes can threaten them. At 10th level, you may activate Safeness of Sincerity as a reaction any time a foe attempts an attack or harmful spell targeting you. The foe must make a Charisma check against your Spell Save DC. On a failed check, the foe must choose a new target or lose the attack or spell. This ability doesn’t protect you from area effects, such as the explosion of a fireball.
You may use this ability a number of times equal to your proficiency bonus, after which you must make a long rest to use it again. Uses where the foe succeeds on their check do not count as uses of this ability.
Unending Devotion
At 14th level, your devotion to the Great Pumpkin is so great that it transcends the mortal plane. When you fail a third Death Save, you are instantly transported back to the pumpkin patch where you first met The Great Pumpkin. Additionally, you are stabilized and healed 1 hit point. After using this ability, it cannot be used again until the next full moon.
Great Pumpkins
At 14th level, you can use the spell Conjure Food and Water at will. However, you can only summon pumpkins as food, and pumpkin spice latte as beverage. Unlike the spell, these creations are not bland, but full of flavor. Like the spell, they spoil after 24 hours.