It's The Great Pumpkin Spice, Charlie Brown!
A game about preserving the true spirit of Halloween from the clutches of Pumpkin Spice Mania.
It's that time of year, again. Linus is getting ready to get everyone in the Peanuts Gang excited for the true spirit of Halloween... the arrival of the Great Pumpkin!
But no one is listening to him. Instead, all they want to do is talk about pumpkin spice. And drink and eat pumpkin-spice flavored treats. Linus's tenuous grasp to reality is shaken, as he realizes that all of this spice ... needs pumpkins. And if they keep consuming the spice, they will eventually look to hunt down the greatest pumpkin of them all, The Great Pumpkin, to fulfill their addictions.
Linus has to do something....
Preparation-
Every player must go and purchase eight (8) short double-shot Pumpkin Spice Lattes (PSL). This is assuming Starbucks, but any 8oz PSL with two shots of espresso works.
Variations-
1. The Steven Wright. One shot of espresso per PSL.
2. The Billy "Heart attack (ack, ack, ack, ack, ack)" Joel- Three shots of espresso per PSL.
3. The Snarf- add alcohol to each PSL. One shot of booze is the Hoda. Two shots is the Mama Snarf.
Division of Authority-
One participant is the GM. The other participants are characters. The GM controls everything not controlled by the characters.
Characters-
All characters in the game are the voices and insecurities in Linus's head that are battling to be the dominant motivation for him. Characters are referred to as "Egos." Or "Voices." Or "Security Blankets." It's all good.
Every Ego gets 8 PSLs. This is your Ego's only stat. It is always equal to the actual number of PSLs the player has.
Before play, the GM will rip up and make a small number of pieces of paper equal to the number of players +1. On one piece of paper, the GM will write "Great Pumpkin." On the other pieces of paper, each player will write down an obsession (see below).
The GM will take the players' paper, discard one, and add the Great Pumpkin. Then, each player will randomly pull a piece of paper without telling the other players or the GM what they have.
Each player also can write down two skills for the Ego. Something like, "Good at playing piano." Or, "Charlie Brown will listen to me." If you do anything generally involving one of your two skills, you can subtract one to your rolls. If you do something that really specifically involves you skill, subtract two!
Mechanics-
Only one Ego can dominate Linus at any given time. At the start of the game, the Egos will have a Domination test to determine which Ego starts as the dominant motivation.
Domination tests occur at the beginning of the game, and whenever Linus either (a) gets hurt, (b) allows another member of the Peanuts gang to drink or eat a pumpkin-spiced flavored food or beverage, or (c) loses his security blanket. During a domination test, all egos that want to be the new motivation for Linus must secretly bid a number of PSLs. The highest number wins. If two or more players have the same number, then they will roll dice to determine which is the winning bid. The winner consumes the PSLs that they bid. All others keep the PSLs that they bid.
If an ego want to do anything that might involve failure- something a normal person, or in this case, child would fail at, they must roll a die. What die? Well, how hard do y'all want this to be?
A. Not that hard. d6.
B. A little harder, about the right amount. d8.
C. Tomb of Horrors? d10.
D. You have got to be kidding me. d20.
E. DEREK! I am just here to get loaded. d00.
You need to roll a 5 or lower (with skill adjustments). You can also consume a PSL to subtract two to any challenge.
If an Ego fails any challenge, then Linus loses his security blanket and a domination test occurs. The Ego that wins the domination test start by finding the blanket. In addition, if an Ego completes an obsession, a domination test occurs.
Finally, if an Ego in control of Linus doesn't do anything interesting for fifteen minutes (game time) or more, the GM will announce that member of the Gang has consumed a pumpkin spice latte.
Obsessions and Scoring-
All Egos have an obsession. It can be anything from "Help Charlie Brown kick the football from Lucy" to "Get Pigpen a shower." If someone writes a particularly difficult obsession ("Convince Charlie Brown that Snoopy is possessed and kill the demon") that will be a Level 2 Obsession. The person writing the obsession should make a good-faith effort to write the correct Level- if there is any dispute, resolve it after the game, especially if you're playing a variant and have consumed copious amounts of caffeine and alcohol.
Egos that are in control of Linus will try to fulfill their obsessions. Every time they do so, they get two points per level of the obsessions. If another player happens to fulfill your obsession, you also get the points.
The Great Pumpkin's obsession is making the holiday real for the Gang. This Ego fulfills its obsessions by making the Gang think the Great Pumpkin is real, and not just Linus acting strange.
All Egos get a half point each time they prevent the Gang from acting out on a pumpkin spice obsessions. A full point is awarded if the Ego is able to cause significant disruption to pumpkin spice in the area (such as burning down a Starbucks).
How Does it All End-
Once all the Egos are out of PSLs, the game is over and the points are counted. Highest number wins!