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<blockquote data-quote="Fieari" data-source="post: 2374355" data-attributes="member: 16221"><p>With regards to the kosmos thingy... not bad. Very interesting take on dimensions, which I personally like to think of as significantly more physical. I can understand the rational though. I think I may have mentioned before the dimensional progression I use in my games....</p><p></p><p>1-3 Prime</p><p>4 Time (Possibilities)</p><p>5 Impossibilities (all different rule systems, different laws of physics, etc... you call this the multiverse, I think)</p><p>6 Metaverse</p><p>7 Omniverse</p><p>8+ (????)</p><p></p><p>My thought was to work with a geometric progression so that even if I couldn't define exactly what the higher dimensions are, I could have rules for dealing with creatures in one interacting with creatures in another. Those with Time Freedom, for example (not limited to traveling in one direction in time, can just as easily stay still, go backwards, etc. Not "porting" to another point in time then resuming forewards progress, but actually having complete time freedom at every moment) are those who are in the 4th dimension, but are directly interacting with the first three (which is entirely unfair, but I've got rules for it). But each level of advantage you can get in this manner can be topped by simply going one higher in an infinite progression, even if I can't actually understand how vastly vaster than the previous stage this new level of vastness is. Infinitely more vast, in fact.</p><p></p><p>You've stuck a bunch of dimensions inbetween what I've listed as 4 and 5 though, and I'm not sure those work with my geometric progression thingy. Perhaps they could work out... it gives more layers in which maybe you can understand exactly what's going on... interesting.</p><p></p><p>I find the purpose of your Nuetronium Golems interesting though. Defending the borders between dimensions... you have this marked down (with your plot hook ideas) as fighting against, say, an invasion of psuedo-natural creatures... but looked at in another way, it might be said that they're defending against people doing exactly what I described above. Directly interacting with a lower dimension from a higher one, which is insanely powerful and more or less bypasses a lot of the normal rules in favor of the one on the dimension higher. If those area effects were to "leak" into higher/lower dimensions (as physics suggests black holes might anyway, which is why time travel via black hole is such an oft visited topic in scifi and other speculation) they would make pretty good enforcers against people doing just that. Incredibly nasty enforcers. INCREDIBLY NASTY enforcers. OH MY GOD THAT'S UNBELIEVABLY WACKED OUT NOTHING CAN SURVIVE OR STAND A CHANCE AAAAAAAARRRRGHHHHHHH enforcers.</p><p></p><p>Something for me to ponder. I don't think I'll be using them in my game though. I want there to be more inter-dimension interaction...</p></blockquote><p></p>
[QUOTE="Fieari, post: 2374355, member: 16221"] With regards to the kosmos thingy... not bad. Very interesting take on dimensions, which I personally like to think of as significantly more physical. I can understand the rational though. I think I may have mentioned before the dimensional progression I use in my games.... 1-3 Prime 4 Time (Possibilities) 5 Impossibilities (all different rule systems, different laws of physics, etc... you call this the multiverse, I think) 6 Metaverse 7 Omniverse 8+ (????) My thought was to work with a geometric progression so that even if I couldn't define exactly what the higher dimensions are, I could have rules for dealing with creatures in one interacting with creatures in another. Those with Time Freedom, for example (not limited to traveling in one direction in time, can just as easily stay still, go backwards, etc. Not "porting" to another point in time then resuming forewards progress, but actually having complete time freedom at every moment) are those who are in the 4th dimension, but are directly interacting with the first three (which is entirely unfair, but I've got rules for it). But each level of advantage you can get in this manner can be topped by simply going one higher in an infinite progression, even if I can't actually understand how vastly vaster than the previous stage this new level of vastness is. Infinitely more vast, in fact. You've stuck a bunch of dimensions inbetween what I've listed as 4 and 5 though, and I'm not sure those work with my geometric progression thingy. Perhaps they could work out... it gives more layers in which maybe you can understand exactly what's going on... interesting. I find the purpose of your Nuetronium Golems interesting though. Defending the borders between dimensions... you have this marked down (with your plot hook ideas) as fighting against, say, an invasion of psuedo-natural creatures... but looked at in another way, it might be said that they're defending against people doing exactly what I described above. Directly interacting with a lower dimension from a higher one, which is insanely powerful and more or less bypasses a lot of the normal rules in favor of the one on the dimension higher. If those area effects were to "leak" into higher/lower dimensions (as physics suggests black holes might anyway, which is why time travel via black hole is such an oft visited topic in scifi and other speculation) they would make pretty good enforcers against people doing just that. Incredibly nasty enforcers. INCREDIBLY NASTY enforcers. OH MY GOD THAT'S UNBELIEVABLY WACKED OUT NOTHING CAN SURVIVE OR STAND A CHANCE AAAAAAAARRRRGHHHHHHH enforcers. Something for me to ponder. I don't think I'll be using them in my game though. I want there to be more inter-dimension interaction... [/QUOTE]
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