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<blockquote data-quote="Nifelhein" data-source="post: 2419174" data-attributes="member: 14129"><p>S'mon, we have pretty diverse jurisdictions to talk about, common law, which is the legal tradition both the UK and USa follow, for those who do not have any legal knowledge, is a lot and deeply different of the german-romanic tradition, which is the one my country foolows, although common law and other countries have their influence on our system.</p><p></p><p>That said, I know the OGL is hardly complete to anyone who reads it, they determine what terms are but do not define which ones of those can be kept closed and which ones must be declared open.</p><p></p><p>As you noticed with CRG's posts, the idea is that anything that comes from the SRD is WotC's copyright, they have released it under a license of free use, though, and that would be the OGL, but if you publish a work while not saying that the mechanics used from the srd are open or if you do not say that work that is derivative from the SRD is open, then you are not following the terms of the license and may suffer legal issues.</p><p></p><p>As I posted, the OGL FAQ is rpetty clear in how they approach <em>their</em> license and how they envision the license working, the closer one wants to walk of the boundaries of the license, the easier it will be to arise problems, and that may end up in a court.</p><p></p><p>No publisher has ever been very concerned with separating open game content and closed content, the one I have that seems even beyond necessity, though, is Dinasties and Demagogues from Atlas Games Penumbra line, there they are very very clear, but not on the OGL, but one easily knows what they can reproduce and what they cannot.</p><p></p><p>In general a publisher just walks the safe line by putting somewhere in the chapter introductions that game mechanics, names of races, classes and the like are open game content, background descriptions and terms defined as product identity are closed content.</p><p></p><p>In a normal monster book, let us take the monster manual, for example, one could have a hundred monsters with all their stats as open game content adn all background information on them and description be closed, their names could be closed too, but that could easily allow some other publish to release the monster with a new and noe open name.</p><p></p><p>At first I wasn't very sure of this, but by reading WotC's page on the licenses and their FAQs I have come to my position. Sure you disagree with me, and even was polite enough to say I am wrong without speaking of me, but I doubt WotC would allow any others conduct different that what I am saying if it came around.</p></blockquote><p></p>
[QUOTE="Nifelhein, post: 2419174, member: 14129"] S'mon, we have pretty diverse jurisdictions to talk about, common law, which is the legal tradition both the UK and USa follow, for those who do not have any legal knowledge, is a lot and deeply different of the german-romanic tradition, which is the one my country foolows, although common law and other countries have their influence on our system. That said, I know the OGL is hardly complete to anyone who reads it, they determine what terms are but do not define which ones of those can be kept closed and which ones must be declared open. As you noticed with CRG's posts, the idea is that anything that comes from the SRD is WotC's copyright, they have released it under a license of free use, though, and that would be the OGL, but if you publish a work while not saying that the mechanics used from the srd are open or if you do not say that work that is derivative from the SRD is open, then you are not following the terms of the license and may suffer legal issues. As I posted, the OGL FAQ is rpetty clear in how they approach [i]their[/i] license and how they envision the license working, the closer one wants to walk of the boundaries of the license, the easier it will be to arise problems, and that may end up in a court. No publisher has ever been very concerned with separating open game content and closed content, the one I have that seems even beyond necessity, though, is Dinasties and Demagogues from Atlas Games Penumbra line, there they are very very clear, but not on the OGL, but one easily knows what they can reproduce and what they cannot. In general a publisher just walks the safe line by putting somewhere in the chapter introductions that game mechanics, names of races, classes and the like are open game content, background descriptions and terms defined as product identity are closed content. In a normal monster book, let us take the monster manual, for example, one could have a hundred monsters with all their stats as open game content adn all background information on them and description be closed, their names could be closed too, but that could easily allow some other publish to release the monster with a new and noe open name. At first I wasn't very sure of this, but by reading WotC's page on the licenses and their FAQs I have come to my position. Sure you disagree with me, and even was polite enough to say I am wrong without speaking of me, but I doubt WotC would allow any others conduct different that what I am saying if it came around. [/QUOTE]
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