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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2456464" data-attributes="member: 326"><p>Hey there Pssthpok! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well the reasoning is that each size category gives a +15 net increase (+10 to strength and a virtual +5 from the carrying capacity modifier). So to mimic that you need a +15 strength increase for each virtual size category.</p><p></p><p>Now I think the problem I initially had was in trying to fit density into strength, instead of vice versa. This led me to think that a x4 density increase for humans per +10 strength bonus is unrealistic (in the bestiary I have a factor of x2.82 density increase).</p><p></p><p>But I am now starting to think that my initial figures were correct after all, and any problems caused by it are really just down to the fact that D&D allows humans to exceed world record lifting with Str 23.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2456464, member: 326"] Hey there Pssthpok! :) Well the reasoning is that each size category gives a +15 net increase (+10 to strength and a virtual +5 from the carrying capacity modifier). So to mimic that you need a +15 strength increase for each virtual size category. Now I think the problem I initially had was in trying to fit density into strength, instead of vice versa. This led me to think that a x4 density increase for humans per +10 strength bonus is unrealistic (in the bestiary I have a factor of x2.82 density increase). But I am now starting to think that my initial figures were correct after all, and any problems caused by it are really just down to the fact that D&D allows humans to exceed world record lifting with Str 23. [/QUOTE]
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