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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2460874" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The idea of a Neutronium Golem makes perfect sense given the factors involved.</p><p></p><p></p><p></p><p>Theres still definately something I am missing with regards this VSC business. If anything its now looking like it should be +30 strength above averages to duplicate the mass of the next highest VSC, but I am still thinking it should be +15 to duplicate the extra damage of a Virtual Size Category.</p><p></p><p>On the surface it seems an 8 fold increase in strength (+15) is accompanied by the square root of the strength multiple as a mass increase (approx. x2.82). Boiled down that becomes x2 mass for +10 strength for characters, in contrast to x8 mass for +10 (+15 counting carry cap. modifier) strength for each size increase.</p><p></p><p>So a human with a natural str 40 would need to weigh (approx.) 1120 lbs. But deal 4d6 with a greatsword for instance. While a monster with strength 40 would weigh 32 tons.</p><p></p><p>Now human mass increase (paralleling strength) would be because of increased muscle size/density, whereas a monsters mass increase will still have the same proportion of muscle/strength, which of course will now be weaker because of the greater mass to move.</p><p></p><p>If we make the assumption that any extra energy from the increased mass, of a monster, will be offset by extra speed, of a character, then it seems to me that +1 VSC/+15 strength increase is valid.</p><p></p><p>Anyway I'll stop thinking out loud now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>I'll sort it out tonight with any luck.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2460874, member: 326"] Hiya mate! :) The idea of a Neutronium Golem makes perfect sense given the factors involved. Theres still definately something I am missing with regards this VSC business. If anything its now looking like it should be +30 strength above averages to duplicate the mass of the next highest VSC, but I am still thinking it should be +15 to duplicate the extra damage of a Virtual Size Category. On the surface it seems an 8 fold increase in strength (+15) is accompanied by the square root of the strength multiple as a mass increase (approx. x2.82). Boiled down that becomes x2 mass for +10 strength for characters, in contrast to x8 mass for +10 (+15 counting carry cap. modifier) strength for each size increase. So a human with a natural str 40 would need to weigh (approx.) 1120 lbs. But deal 4d6 with a greatsword for instance. While a monster with strength 40 would weigh 32 tons. Now human mass increase (paralleling strength) would be because of increased muscle size/density, whereas a monsters mass increase will still have the same proportion of muscle/strength, which of course will now be weaker because of the greater mass to move. If we make the assumption that any extra energy from the increased mass, of a monster, will be offset by extra speed, of a character, then it seems to me that +1 VSC/+15 strength increase is valid. Anyway I'll stop thinking out loud now. :o I'll sort it out tonight with any luck. [/QUOTE]
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