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Another Immortals Handbook thread
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<blockquote data-quote="Zoatebix" data-source="post: 2491836" data-attributes="member: 11401"><p>Hey UK,</p><p>I'm under the impression that you've given some thought to the "material science" presented in the core d20 rules. Have you deconstructed a scheme of how to derive hardnesses and hit points from real-world information? Does this scheme change based on the physical factor of the campaign, or is only damage that changes? Is any of this information that you're even remotely ready to reveal?</p><p></p><p>I'm trying to establish a more realistic physical factor baseline for my sci-fantasy game. </p><p></p><p>I may be spreading that game too thin, trying to have it be everything to everybody, but I haven't given up on it just yet. See, in addition to my 'simulationst' desire for realism, I've got the various character thingies defined in very 'gamist' effects-based terms, and I've thrown some 'narativist' systems (based on FATE's Aspects and Fate points, Grim Tales' Action Points, and True20's Conviction) into the mix as well. I put those theforge terms in quotes, because I think the distinctions can get pretty fuzzy (especially when you look at cool stuff like The Riddle of Steel, FATE, and Capes). Basically, I want my game system to reward people whether they "game the system," (such as they can) play a really interesting character, make a great story, or understand how things work in the real world. </p><p></p><p>Whew - tangent!</p><p></p><p>So any advice (or comprehensive lists of materials or design parameters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) that you have would be great.</p><p></p><p>On a related note, have you checked out David Pulver's d20 Mecha or Military Vehicles? He designed GURPS Vehicles, and he did a really good job making a comprehensive effects-based vehicle system in d20 Mecha. There's even an SRD of it on Guardians or Order's website so you can check out the vehicle creations rules for free, though without any completed vehicles for context, IIRC.</p><p></p><p>Good luck with all your IH projects!</p><p>-George</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 2491836, member: 11401"] Hey UK, I'm under the impression that you've given some thought to the "material science" presented in the core d20 rules. Have you deconstructed a scheme of how to derive hardnesses and hit points from real-world information? Does this scheme change based on the physical factor of the campaign, or is only damage that changes? Is any of this information that you're even remotely ready to reveal? I'm trying to establish a more realistic physical factor baseline for my sci-fantasy game. I may be spreading that game too thin, trying to have it be everything to everybody, but I haven't given up on it just yet. See, in addition to my 'simulationst' desire for realism, I've got the various character thingies defined in very 'gamist' effects-based terms, and I've thrown some 'narativist' systems (based on FATE's Aspects and Fate points, Grim Tales' Action Points, and True20's Conviction) into the mix as well. I put those theforge terms in quotes, because I think the distinctions can get pretty fuzzy (especially when you look at cool stuff like The Riddle of Steel, FATE, and Capes). Basically, I want my game system to reward people whether they "game the system," (such as they can) play a really interesting character, make a great story, or understand how things work in the real world. Whew - tangent! So any advice (or comprehensive lists of materials or design parameters :p ) that you have would be great. On a related note, have you checked out David Pulver's d20 Mecha or Military Vehicles? He designed GURPS Vehicles, and he did a really good job making a comprehensive effects-based vehicle system in d20 Mecha. There's even an SRD of it on Guardians or Order's website so you can check out the vehicle creations rules for free, though without any completed vehicles for context, IIRC. Good luck with all your IH projects! -George [/QUOTE]
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