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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2493264" data-attributes="member: 326"><p>Hi Zoatebix mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Probably too much thought. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p> </p><p></p><p>Yes, although it uses iron as a basis.</p><p></p><p> </p><p></p><p>Hardness would change, although iron would stay the same naturally.</p><p></p><p></p><p></p><p>Well I could but I would rather save it for the Chronicle section, which has all the stuff on using gods within different settings (ie. Modern, Sci-fi, Superhero etc.). Also it would take a lot of time to type up, so thats not on the cards herein.</p><p></p><p></p><p></p><p>Well you can having a sliding scale with differing physical factors but personally I prefer to just have two, comic book (which includes both D&D and D20 Modern) and realistic.</p><p></p><p>One of the aspects of the VSCs is that it makes this kind of thing fairly easy to implement. </p><p></p><p>A high physical factor coupled with a modern setting will really stick it to the PCs. </p><p></p><p></p><p></p><p>Well in a high physical factor setting I suggest you double the hardness of (same mass) materials for every tech level.</p><p></p><p></p><p></p><p>What is his nuke damage - out of curiousity? If indeed he tackles nukes? If not what damage does he ascribe to something like an M1A1 Abrams Main Battle Tank?</p><p></p><p></p><p></p><p>Thanks George! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2493264, member: 326"] Hi Zoatebix mate! :) Probably too much thought. :confused: Yes, although it uses iron as a basis. Hardness would change, although iron would stay the same naturally. Well I could but I would rather save it for the Chronicle section, which has all the stuff on using gods within different settings (ie. Modern, Sci-fi, Superhero etc.). Also it would take a lot of time to type up, so thats not on the cards herein. Well you can having a sliding scale with differing physical factors but personally I prefer to just have two, comic book (which includes both D&D and D20 Modern) and realistic. One of the aspects of the VSCs is that it makes this kind of thing fairly easy to implement. A high physical factor coupled with a modern setting will really stick it to the PCs. Well in a high physical factor setting I suggest you double the hardness of (same mass) materials for every tech level. What is his nuke damage - out of curiousity? If indeed he tackles nukes? If not what damage does he ascribe to something like an M1A1 Abrams Main Battle Tank? Thanks George! :D [/QUOTE]
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