Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Immortals Handbook thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 2494426" data-attributes="member: 16221"><p>Slight tangent on the subject of anti-magic...</p><p></p><p>Ever read a short story called "The Glass Dagger"? The story follows the leader of a terrorist/freedom fighter group who wants to eradicate all magic in the world, because they feel that the wizards are controlling everything. So they built devices that use up all the magic in an area, basically making permanent Anti-Magic Zones.</p><p></p><p>The story involves one wizard who casts a spell on a glass dagger to make it intangible, and plunges this intangible dagger through the leader of this group's heart, which is harmless unless he ever goes into a magic null zone, at which point the dagger would become real again.</p><p></p><p>It's a neat story with a bunch of twists, but more to the point, I rather like the idea of Anti-Magic zones not being "Anti-Magic" or magical in themselves, but rather areas that LACK magic.</p><p></p><p>By the way, I've been seeing a lot of "Extremely High Level" threads popping up recently, and some people have amused themselves by making up characters with hundreds of levels. Whenever I see one of these, I always go to compare it to a critter of yours in the IH of an appropriate CR, and I've noticed that at these levels, will saves and such either make characters 100% immune to magic from a creature, or 100% vulnerable, with no halfway point. Have you given any thought to how to make things more random (so there's a point to rolling that D20 from time to time) at these amazingly high levels?</p></blockquote><p></p>
[QUOTE="Fieari, post: 2494426, member: 16221"] Slight tangent on the subject of anti-magic... Ever read a short story called "The Glass Dagger"? The story follows the leader of a terrorist/freedom fighter group who wants to eradicate all magic in the world, because they feel that the wizards are controlling everything. So they built devices that use up all the magic in an area, basically making permanent Anti-Magic Zones. The story involves one wizard who casts a spell on a glass dagger to make it intangible, and plunges this intangible dagger through the leader of this group's heart, which is harmless unless he ever goes into a magic null zone, at which point the dagger would become real again. It's a neat story with a bunch of twists, but more to the point, I rather like the idea of Anti-Magic zones not being "Anti-Magic" or magical in themselves, but rather areas that LACK magic. By the way, I've been seeing a lot of "Extremely High Level" threads popping up recently, and some people have amused themselves by making up characters with hundreds of levels. Whenever I see one of these, I always go to compare it to a critter of yours in the IH of an appropriate CR, and I've noticed that at these levels, will saves and such either make characters 100% immune to magic from a creature, or 100% vulnerable, with no halfway point. Have you given any thought to how to make things more random (so there's a point to rolling that D20 from time to time) at these amazingly high levels? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Immortals Handbook thread
Top