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<blockquote data-quote="Kerrick" data-source="post: 2500304" data-attributes="member: 4722"><p>I was agreeing with you - sorry that didn't look right. Yeah, if you lifted the cap, it <em>might</em> bump the spell up a level. We don't play with caps at all in our game, and we don't see any real problems, beyond having to roll huge amounts of dice at higher levels (hehe). Yeah, I know that's why they instituted that rule, but... I dunno.</p><p></p><p></p><p></p><p>Right, right. But if you lifted the caps, there'd be no point for greater dispelling - it's only there now because dispel magic has a +10 cap. For that matter, there'd be no need for superb dispelling, unless you go with my version of things.</p><p></p><p></p><p></p><p>How's that? You kind of have to have low saves for game balance... </p><p></p><p></p><p></p><p>I dunno... seems to take something away from combat...</p><p></p><p>DM: "The monster has a BAB of +75. Anyone have an AC score above that?"</p><p></p><p>Players, looking at each other: "Umm... no..."</p><p></p><p>DM: "Oh good. I don't have to make attack rolls then."</p><p></p><p>Players: "Oh boy..."</p><p></p><p>Don't forget, too, special attacks that go along with the normal ones, like poison, ability/level drain, etc. Sure, they have saves for them, but if they always hit, there's a proprtionately greater chance that the characters will fail the saves (especially if it's against the bad save). The metamartial feats thing sounds interesting, though.</p><p></p><p></p><p></p><p>Sweet! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I wouldn't be able to actually playtest it, since our group is only 5th-6th level, but I can still offer comments and such. </p><p></p><p></p><p></p><p>Well that's not good... </p><p></p><p></p><p></p><p>IOW, if you cast a 15th-level spell at a creature with SR 25, it would effectively be a 10th-level spell for purposes of save, damage, and duration, if applicable? That's a really cool idea. Kind of harks back to 1E/2E magic resistance. </p><p></p><p>The only problem I see is that you're violating the KISS rule (you know, Keep It Simple, Stupid) - one change requires another change, which requires another, and so on. This would be great for an alternate system, like something you'd see in Unearthed Arcana, but if you say, "I've got this infinitely scaling system for spells, but you have to use this new SR system too," that might not go over as well. But, like you said, it's a work in progress.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 2500304, member: 4722"] I was agreeing with you - sorry that didn't look right. Yeah, if you lifted the cap, it [i]might[/i] bump the spell up a level. We don't play with caps at all in our game, and we don't see any real problems, beyond having to roll huge amounts of dice at higher levels (hehe). Yeah, I know that's why they instituted that rule, but... I dunno. Right, right. But if you lifted the caps, there'd be no point for greater dispelling - it's only there now because dispel magic has a +10 cap. For that matter, there'd be no need for superb dispelling, unless you go with my version of things. How's that? You kind of have to have low saves for game balance... I dunno... seems to take something away from combat... DM: "The monster has a BAB of +75. Anyone have an AC score above that?" Players, looking at each other: "Umm... no..." DM: "Oh good. I don't have to make attack rolls then." Players: "Oh boy..." Don't forget, too, special attacks that go along with the normal ones, like poison, ability/level drain, etc. Sure, they have saves for them, but if they always hit, there's a proprtionately greater chance that the characters will fail the saves (especially if it's against the bad save). The metamartial feats thing sounds interesting, though. Sweet! :D I wouldn't be able to actually playtest it, since our group is only 5th-6th level, but I can still offer comments and such. Well that's not good... IOW, if you cast a 15th-level spell at a creature with SR 25, it would effectively be a 10th-level spell for purposes of save, damage, and duration, if applicable? That's a really cool idea. Kind of harks back to 1E/2E magic resistance. The only problem I see is that you're violating the KISS rule (you know, Keep It Simple, Stupid) - one change requires another change, which requires another, and so on. This would be great for an alternate system, like something you'd see in Unearthed Arcana, but if you say, "I've got this infinitely scaling system for spells, but you have to use this new SR system too," that might not go over as well. But, like you said, it's a work in progress. [/QUOTE]
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