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Another Immortals Handbook thread
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<blockquote data-quote="historian" data-source="post: 2501788" data-attributes="member: 13438"><p>Hey U_K!</p><p></p><p></p><p></p><p></p><p>But it still wouldn't cure the problem of the planet being destroyed in the first place, which would rob the G-man of a hard earned meal. BTW, I like the fact that the uber-damaging spells like kiloton don't allow for spell resistance. How would spell resistance that is limited to one's person (assuming moderate size) protect you from all the consequences of a spell like that?</p><p></p><p></p><p></p><p>I think this is akin to saying that metamagic should work like compound rather than simple interest.</p><p></p><p>This seems cool to me, albeit potentially very destructive. The biggest question I have with it relates to mechanics and is probably strictly limited to campaigns in the 30th-150th or so level range.</p><p></p><p>First, it would seem that spellcasters would more quickly begin to outstrip non-spellcasters in power unless there are new feats created to counterbalance "compounding metamagic."</p><p></p><p>Second, it would seem like the supernatural abilities of creatures, which are ostensibly limited to its hit dice in terms of dice of effect, might largely be obviated. I would hate to think that "flavor creatures" would eschew their supernatural abilities in favor of casting only the most destructive spell it could metagame. Of course, if the supernatural ability were quickened then it would still become utilized, it just wouldn't be what characters feared most.</p><p></p><p>All that said I'm not bothered by it at all, but those would be my two fears as a DM.</p><p></p><p>Thanks for sharing it.</p></blockquote><p></p>
[QUOTE="historian, post: 2501788, member: 13438"] Hey U_K! But it still wouldn't cure the problem of the planet being destroyed in the first place, which would rob the G-man of a hard earned meal. BTW, I like the fact that the uber-damaging spells like kiloton don't allow for spell resistance. How would spell resistance that is limited to one's person (assuming moderate size) protect you from all the consequences of a spell like that? I think this is akin to saying that metamagic should work like compound rather than simple interest. This seems cool to me, albeit potentially very destructive. The biggest question I have with it relates to mechanics and is probably strictly limited to campaigns in the 30th-150th or so level range. First, it would seem that spellcasters would more quickly begin to outstrip non-spellcasters in power unless there are new feats created to counterbalance "compounding metamagic." Second, it would seem like the supernatural abilities of creatures, which are ostensibly limited to its hit dice in terms of dice of effect, might largely be obviated. I would hate to think that "flavor creatures" would eschew their supernatural abilities in favor of casting only the most destructive spell it could metagame. Of course, if the supernatural ability were quickened then it would still become utilized, it just wouldn't be what characters feared most. All that said I'm not bothered by it at all, but those would be my two fears as a DM. Thanks for sharing it. [/QUOTE]
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