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Another Immortals Handbook thread
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<blockquote data-quote="Zoatebix" data-source="post: 2502103" data-attributes="member: 11401"><p>My thoughts exactly. He must not have been interested. I did find his personal webpage and some stuff about him: a bio (<a href="http://www3.telus.net/dlpulver/about.htm" target="_blank">http://www3.telus.net/dlpulver/about.htm</a>) and list of published works (<a href="http://www3.telus.net/dlpulver/published.htm)" target="_blank">http://www3.telus.net/dlpulver/published.htm)</a>.</p><p></p><p>I totally forgot that he did GURPS Ultra-Tech. Yowza. The GURPS Vehicles book stuck out in my mind because it is so quintessentially GURPS-y (you need a calculator or a scratch piece of paper to design a wheelbarrow's stats) and so seemingly different from his BESM and d20 Mecha work.</p><p></p><p></p><p>On to epic magic: I really like the rapid expansion of capabilities that your basic change offers, but CRGreathouse's point about save DCs and metamagic is valid. Historian's point about HD-based design parameters for creatures is a mighty big concern, too. Maybe a sensable re-tooling of Heighten spell is all we need to make it all come together, but I don't think it'll be quite that simple. The "glass jaw" problem is the one that really gets me. </p><p></p><p>It seems that I've run into this problem with another kind of high-powered gaming... Yeah! White Wolf's Exalted had to specifically point out to players that Exalts need to pick up a few good defensive Charms or they're toast! Smart play, mundane defenses, and the basic task resolution system wouldn't save them from supernatural might (or a group of well trained and impeccably armed mortals).</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 2502103, member: 11401"] My thoughts exactly. He must not have been interested. I did find his personal webpage and some stuff about him: a bio ([url]http://www3.telus.net/dlpulver/about.htm[/url]) and list of published works ([url]http://www3.telus.net/dlpulver/published.htm)[/url]. I totally forgot that he did GURPS Ultra-Tech. Yowza. The GURPS Vehicles book stuck out in my mind because it is so quintessentially GURPS-y (you need a calculator or a scratch piece of paper to design a wheelbarrow's stats) and so seemingly different from his BESM and d20 Mecha work. On to epic magic: I really like the rapid expansion of capabilities that your basic change offers, but CRGreathouse's point about save DCs and metamagic is valid. Historian's point about HD-based design parameters for creatures is a mighty big concern, too. Maybe a sensable re-tooling of Heighten spell is all we need to make it all come together, but I don't think it'll be quite that simple. The "glass jaw" problem is the one that really gets me. It seems that I've run into this problem with another kind of high-powered gaming... Yeah! White Wolf's Exalted had to specifically point out to players that Exalts need to pick up a few good defensive Charms or they're toast! Smart play, mundane defenses, and the basic task resolution system wouldn't save them from supernatural might (or a group of well trained and impeccably armed mortals). [/QUOTE]
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