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<blockquote data-quote="Kerrick" data-source="post: 2503981" data-attributes="member: 4722"><p>That's it? That's all there is to it? Wow.</p><p></p><p></p><p></p><p>CR is right - it would be 256d6. For a 19th level spell, the cap (if we're using caps) would be 50d6 (when I posted that quote, I was wondering where that had come from, but now I know). Course, with the existing epic system (or even the one I use), damage caps pretty much go out the window anyway, but the epic system has a sort of built-in balance, in that getting it that high jacks the DC waaay up (making that spell as an epic would be somewhere around DC 510, before mitigation).</p><p></p><p>And speaking of mitigation: you mentioned you have mitigating factors. It'd be kind of interesting to see how you use those with a system that would work for all levels.</p><p></p><p></p><p></p><p>You know, I've always wondered what math system WotC was using, where a double double equals a triple instead of a quadruple. This example amply illustrates the point, especially with CR's comment about save DCs. Why make a really big 3rd-level fireball when I can make the same size fireball at 9th level, using the same slot, and have a better chance of doing damage? The only reason people don't make greater fireballs is that it's silly - you can do the same thing with a feat. </p><p></p><p></p><p></p><p>Do you mean 50th character level or 50th spell level?</p><p></p><p>I noticed that you're using damage spells as examples. What about the odd spells? Blowing up a planet is all well and good, but epic magic is about more than that, IMO. How would I, frex, create a tesseract using your system? Or transform the caster into a lich? Or wrench a castle from the ground and make it fly? These are harder to adjudicate simply using metamagic feats.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 2503981, member: 4722"] That's it? That's all there is to it? Wow. CR is right - it would be 256d6. For a 19th level spell, the cap (if we're using caps) would be 50d6 (when I posted that quote, I was wondering where that had come from, but now I know). Course, with the existing epic system (or even the one I use), damage caps pretty much go out the window anyway, but the epic system has a sort of built-in balance, in that getting it that high jacks the DC waaay up (making that spell as an epic would be somewhere around DC 510, before mitigation). And speaking of mitigation: you mentioned you have mitigating factors. It'd be kind of interesting to see how you use those with a system that would work for all levels. You know, I've always wondered what math system WotC was using, where a double double equals a triple instead of a quadruple. This example amply illustrates the point, especially with CR's comment about save DCs. Why make a really big 3rd-level fireball when I can make the same size fireball at 9th level, using the same slot, and have a better chance of doing damage? The only reason people don't make greater fireballs is that it's silly - you can do the same thing with a feat. Do you mean 50th character level or 50th spell level? I noticed that you're using damage spells as examples. What about the odd spells? Blowing up a planet is all well and good, but epic magic is about more than that, IMO. How would I, frex, create a tesseract using your system? Or transform the caster into a lich? Or wrench a castle from the ground and make it fly? These are harder to adjudicate simply using metamagic feats. [/QUOTE]
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