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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2545877" data-attributes="member: 326"><p>Hiya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I appreciate the response mate, there were a handful of feats even I wasn't sure about, so it will be good to thrash this about a bit.</p><p></p><p></p><p></p><p>I'm torn on this one to be honest, in a perfect world it would be +1.66.</p><p></p><p></p><p></p><p>Lets see if you still think that when your guys reach mid-epic levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If they don't stack then theres no net gain for someone like the Paladin to take such a feat if they have a Holy sword, Holy Avenger, Holy Power weapon.</p><p></p><p></p><p></p><p>Indeed.</p><p></p><p></p><p></p><p>This could be tied in with your thoughts on Armor Skin. If you think Armor Skin should be +2 then Dodge should be +3 and Epic Dodge +6.</p><p></p><p></p><p></p><p>If Great Fortitude is a +2 bonus how can Epic Fortitude be +4. Are you telling me that epic feats should be uniformly 'double' the power of regular feats (with no prerequisites)?</p><p></p><p>I mean I know Epic Weapon Focus is, but that should be +2 from the start.</p><p></p><p></p><p></p><p>Why not? Its perfectly balanced, especially for epic games.</p><p></p><p></p><p></p><p>Well I must admit that some part of my fears for this is seeing it in tandem with other divine/cosmic abilities.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek!    :eek:"  data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>Like I mention on the website theres no problem until you start toying with supernatural means of manipulating reach.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Try outfitting spell lists for a load of epic spellcasters and you will soon come to loathe this mechanic.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>A lich is immune to mind-affecting effects and it has an intelligence.</p><p></p><p>A zombie is mindless, but can be controlled by a control undead.</p><p></p><p>If the feat were phrased along the lines of allowing it to affect mindless (as per control undead) creatures. Then thats okay. But I suppose I really wanted to point out that no intelligent creature should be immune to mind-affecting effects.</p><p></p><p></p><p></p><p>I've went over this a few times and the current weapons are not balanced to begin with.</p><p></p><p>To be balanced a 20 crit attack needs a multiplier of x4, a 19-20 crit attack needs a multiplier of x2 and an 18-20 crit attack needs a multiplier of x1.5.</p><p></p><p>Technically, to keep things balanced you should use the staggered double progression (x1.5, x2, x3, x4, x6, x8, x12) with 18-20 weapons starting at x1.5.</p><p></p><p></p><p></p><p>Maybe it should be a +10 bonus.</p><p></p><p></p><p></p><p>Think about the Hindu deities with dozens upon dozens of attacks. </p><p></p><p>That said, I am working on a method to solve the effect of having multiple (smaller) arms on the same size frame has on strength. </p><p></p><p></p><p></p><p>I was sort of in two minds with this one. Although absolutes are broken by default, I was struggling to come up with a situation where this is going to break a game. I'll probably remove it from the list.</p><p></p><p></p><p></p><p>Well it means that not only do you have to hit the tarrgets AC, but that you also only have a 1 in 8 chance that the blow actually connects. For many circumstances this is akin to multiplying hit points by 8...and its not really 'concealment' it should be said (in that Uncanny Accuracy won't trump it), I probably confused things by lumping it in there.</p><p></p><p></p><p></p><p>This one is sort of confusing.</p><p></p><p>If it takes one feat for an archer to reduce concealment by 90%, and it takes 5 feats for a character to gain self-concealment 50%, can they both be balanced?</p><p></p><p></p><p></p><p>This one has been annoying me for ages, I'm grasping for an objective answer. Part of me says its too powerful, part of me thinks it isn't. I sort of adde it to get some feedback on it and help thrash it out in my head.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2545877, member: 326"] Hiya mate! :) I appreciate the response mate, there were a handful of feats even I wasn't sure about, so it will be good to thrash this about a bit. I'm torn on this one to be honest, in a perfect world it would be +1.66. Lets see if you still think that when your guys reach mid-epic levels. :) If they don't stack then theres no net gain for someone like the Paladin to take such a feat if they have a Holy sword, Holy Avenger, Holy Power weapon. Indeed. This could be tied in with your thoughts on Armor Skin. If you think Armor Skin should be +2 then Dodge should be +3 and Epic Dodge +6. If Great Fortitude is a +2 bonus how can Epic Fortitude be +4. Are you telling me that epic feats should be uniformly 'double' the power of regular feats (with no prerequisites)? I mean I know Epic Weapon Focus is, but that should be +2 from the start. Why not? Its perfectly balanced, especially for epic games. Well I must admit that some part of my fears for this is seeing it in tandem with other divine/cosmic abilities. :eek: Like I mention on the website theres no problem until you start toying with supernatural means of manipulating reach. :) Try outfitting spell lists for a load of epic spellcasters and you will soon come to loathe this mechanic. :) :) A lich is immune to mind-affecting effects and it has an intelligence. A zombie is mindless, but can be controlled by a control undead. If the feat were phrased along the lines of allowing it to affect mindless (as per control undead) creatures. Then thats okay. But I suppose I really wanted to point out that no intelligent creature should be immune to mind-affecting effects. I've went over this a few times and the current weapons are not balanced to begin with. To be balanced a 20 crit attack needs a multiplier of x4, a 19-20 crit attack needs a multiplier of x2 and an 18-20 crit attack needs a multiplier of x1.5. Technically, to keep things balanced you should use the staggered double progression (x1.5, x2, x3, x4, x6, x8, x12) with 18-20 weapons starting at x1.5. Maybe it should be a +10 bonus. Think about the Hindu deities with dozens upon dozens of attacks. That said, I am working on a method to solve the effect of having multiple (smaller) arms on the same size frame has on strength. I was sort of in two minds with this one. Although absolutes are broken by default, I was struggling to come up with a situation where this is going to break a game. I'll probably remove it from the list. Well it means that not only do you have to hit the tarrgets AC, but that you also only have a 1 in 8 chance that the blow actually connects. For many circumstances this is akin to multiplying hit points by 8...and its not really 'concealment' it should be said (in that Uncanny Accuracy won't trump it), I probably confused things by lumping it in there. This one is sort of confusing. If it takes one feat for an archer to reduce concealment by 90%, and it takes 5 feats for a character to gain self-concealment 50%, can they both be balanced? This one has been annoying me for ages, I'm grasping for an objective answer. Part of me says its too powerful, part of me thinks it isn't. I sort of adde it to get some feedback on it and help thrash it out in my head. [/QUOTE]
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