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Another Immortals Handbook thread
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<blockquote data-quote="CRGreathouse" data-source="post: 2545983" data-attributes="member: 474"><p>Yep.  I don't run a divine campaign (although I did have one character ascend once... but only to quasi-deity, and then only with a sponsor), so I'm not particularly qualified to address the ultra-high level issues, but I feel quite good addressing epic levels.  I've run a few games that have gone into epic levels, and I've written a pretty good number of epic feats to go along with my game.  I thought if I was able to help I'd do so.</p><p></p><p></p><p></p><p>Tavidar, the self-taught lich mage, took these feats extensively into the low-mid epic levels.  They weren't a problem for him.</p><p></p><p>I agree that there's a degree of complexity for making NPCs that doesn't so much matter for PCs, but I do prefer the core mechanic.  Perhaps if I get lazy enough I'll look into them at length, but until then I'll likely keep it as is.  I also have a fair deal invensted in custom feats building on these, you see.</p><p></p><p></p><p></p><p>Oh, I agree with this.  I just tend to think the feats can be modified simply b making them stack, rather than replacing the damage by +1d12 or whatnot.  Frankly these feats haven't attracted much attention, though they might if they were known to stack.</p><p></p><p></p><p></p><p>Epic Skill Focus has no significant requirements and gives more than triple the non-epic benefit.  Legendary Reputation gives twice the bonus to twice the skills (total power x4 compared to, say, Acrobatic).</p><p></p><p>Are you saying that Automatic Metamagic Capacity (which has trivial requirements for a Wiz21) is really going to be overshadowed by a +4 save feat?  How about Fast Healing?</p><p></p><p>Actually, a word on that last one: How powerful is Fast Healing compared to Damage Reduction?</p><p></p><p></p><p></p><p>I don't feel that it is balanced even as an epic feat, since it grants more than half the benefits of +2 Con.  I think Great Constitution is the better way (game-design-wise) of doing it, since you get all the benefits instead of just one outstripping the other.</p><p></p><p>I'm not suggesting that you stop using the feat, but I did want to remind you that not everyone uses such feats.  Consider it one of my ideosynchrocies.</p><p></p><p></p><p></p><p>I can't properly address this without knowing the abilities, but I stand by my assertion that it's too weak as a cosmic ability.  Perhaps if it did standard doubling instead of D&D doubling then it would be balanced as epic/divine/cosmic (x2/x4/x8)...?  Again, I haven't run a divine campaign.</p><p></p><p></p><p></p><p>Admittedly, though, this has nothing to do with the feat itself.</p><p></p><p></p><p></p><p>No.  Here's the mathematically equal breakdown:</p><p></p><p>20/x5 = 19/x3 = 18/x2.33 = 17/x2</p><p>20/x4 = 19/x2.5 = 18/x2 = 17/x1.75</p><p>20/x3 = 19/x2 = 18/x1.67 = 17/x1.5</p><p></p><p>20/xA = 19/x(A/2+0.5) = 18/x(A/3+0.67) = 17/x(A/4+0.75) = X/(A/(21-X)+(20-X)/(21-X))</p><p></p><p>This is tempered somewhat by game concerns, but these are largely self-balancing (large crits and large crit ranges are often wasted).</p><p></p><p></p><p></p><p>(Perfect Health)</p><p></p><p>Maybe.  I don't know how much diseases are used in the ultra-high levels, but I'd think not that often.  This would be more your realm than mine.</p><p></p><p></p><p></p><p>Well, since I don't know what exactly it is then, I'll leave it without further comment.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p>Look in your 3.5 Player's Handbook, though: it has Improved Precise Shot.</p><p></p><p>Further, note that concealment in melee has no good counter.</p><p></p><p></p><p></p><p>(Vorpal Strike)</p><p></p><p>I don't know how powerful it is, just that if it's too strong then vorpal needs to become a +6 ability.  I don't think it is, so I tend to think the feat's fine.  Again, this one comes down to experience more than anything.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2545983, member: 474"] Yep. I don't run a divine campaign (although I did have one character ascend once... but only to quasi-deity, and then only with a sponsor), so I'm not particularly qualified to address the ultra-high level issues, but I feel quite good addressing epic levels. I've run a few games that have gone into epic levels, and I've written a pretty good number of epic feats to go along with my game. I thought if I was able to help I'd do so. Tavidar, the self-taught lich mage, took these feats extensively into the low-mid epic levels. They weren't a problem for him. I agree that there's a degree of complexity for making NPCs that doesn't so much matter for PCs, but I do prefer the core mechanic. Perhaps if I get lazy enough I'll look into them at length, but until then I'll likely keep it as is. I also have a fair deal invensted in custom feats building on these, you see. Oh, I agree with this. I just tend to think the feats can be modified simply b making them stack, rather than replacing the damage by +1d12 or whatnot. Frankly these feats haven't attracted much attention, though they might if they were known to stack. Epic Skill Focus has no significant requirements and gives more than triple the non-epic benefit. Legendary Reputation gives twice the bonus to twice the skills (total power x4 compared to, say, Acrobatic). Are you saying that Automatic Metamagic Capacity (which has trivial requirements for a Wiz21) is really going to be overshadowed by a +4 save feat? How about Fast Healing? Actually, a word on that last one: How powerful is Fast Healing compared to Damage Reduction? I don't feel that it is balanced even as an epic feat, since it grants more than half the benefits of +2 Con. I think Great Constitution is the better way (game-design-wise) of doing it, since you get all the benefits instead of just one outstripping the other. I'm not suggesting that you stop using the feat, but I did want to remind you that not everyone uses such feats. Consider it one of my ideosynchrocies. I can't properly address this without knowing the abilities, but I stand by my assertion that it's too weak as a cosmic ability. Perhaps if it did standard doubling instead of D&D doubling then it would be balanced as epic/divine/cosmic (x2/x4/x8)...? Again, I haven't run a divine campaign. Admittedly, though, this has nothing to do with the feat itself. No. Here's the mathematically equal breakdown: 20/x5 = 19/x3 = 18/x2.33 = 17/x2 20/x4 = 19/x2.5 = 18/x2 = 17/x1.75 20/x3 = 19/x2 = 18/x1.67 = 17/x1.5 20/xA = 19/x(A/2+0.5) = 18/x(A/3+0.67) = 17/x(A/4+0.75) = X/(A/(21-X)+(20-X)/(21-X)) This is tempered somewhat by game concerns, but these are largely self-balancing (large crits and large crit ranges are often wasted). (Perfect Health) Maybe. I don't know how much diseases are used in the ultra-high levels, but I'd think not that often. This would be more your realm than mine. Well, since I don't know what exactly it is then, I'll leave it without further comment. Yes. Look in your 3.5 Player's Handbook, though: it has Improved Precise Shot. Further, note that concealment in melee has no good counter. (Vorpal Strike) I don't know how powerful it is, just that if it's too strong then vorpal needs to become a +6 ability. I don't think it is, so I tend to think the feat's fine. Again, this one comes down to experience more than anything. [/QUOTE]
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