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Another Immortals Handbook thread
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<blockquote data-quote="CRGreathouse" data-source="post: 2547393" data-attributes="member: 474"><p>I prefer the standard system alone for many reasons, even for NPCs.  It's incomparably better for me with the addition of my custom feats, since they're designed by me for my campaign.  If at level 50 (or 500 for that matter) I decide to give up preferences for convenience I'll do that, reluctantly, as needed.  Frankly I may not even abandon it then; I might just find an easier way to track it.</p><p></p><p></p><p></p><p>In principle I agree, but the Epic Level Handbook alone has 152 feats... there are only so many that can be taken by a mid-level epic group.  Considering that I allow nearly 200 epic feats in my game, there are a lot of good feats that don't get much attention.</p><p></p><p></p><p></p><p>Craig, I'm a pragmatist.  I see that Skill Focus is a little weak, but since people in my campaigns still take it (at +3; no one really took it at +2) it doesn't seem that bad.  Nonepic save feats are very common in my games; Iron Will especially is considered a 'must have' for many character types.  For this reason I say the nonepic save feats are balanced (perhaps on the strong side for IW).</p><p></p><p>The epic save feats have never been taken, and no one has even expressed interest in eventually getting them.  They're just dead weight.  This leads me to the conclusion that they're weak, and I think that most would agree with me.  You would halve their power in the name of balance, and yet I would much sooner see them at +5 then +2.</p><p></p><p></p><p></p><p>Wow, that's strong.  I'll hold off on that one.</p><p></p><p></p><p></p><p>I don't understand your breakdowns.  My idea:</p><p></p><p>Great Smiting [Epic]: Smites do double damage.</p><p>DA/SDA Divine Smiting (requires Great Smiting): Smites deal quadruple damage.</p><p></p><p>This would allow your example paladin to deal +140 damage per smite at the cost of 1 epic feat and 1 divine ability.  I don't understand where you get +280, nor why mine smites 4 times and yours only 3.</p><p></p><p></p><p></p><p>It doesn't matter.  The result is exactly the same (percentage-wise) as long as you can hit on all of your threat range and none of the damage is wasted.</p><p></p><p>If you confirm 95% of the time, the results I wrote stand and the ones you wrote will fail.</p><p></p><p></p><p></p><p>This would be unbalanced at low levels and weak at high levels.  Don't do it, please -- it makes every hit against a 'hard' creature a crit, but not all against 'weak' creatures, throwing sense out the window.  Bad balance + nonsensical in-game interpretation = bad idea.</p><p></p><p></p><p></p><p>Of course.</p><p></p><p></p><p></p><p>Yes, but I know what a character can do to get around incorporeality.  I don't know what (if anything) would let a character avoid this ability.</p><p></p><p></p><p></p><p>The fact that the epic feat does almost nothing and yet you've rated it overpowered means nothing to you, I see.  That's fine; we'll just agree to disagree.</p><p></p><p></p><p></p><p>This has been suggested by many people and might be the best solution.  I haven't decided how to address it in my game yet.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2547393, member: 474"] I prefer the standard system alone for many reasons, even for NPCs. It's incomparably better for me with the addition of my custom feats, since they're designed by me for my campaign. If at level 50 (or 500 for that matter) I decide to give up preferences for convenience I'll do that, reluctantly, as needed. Frankly I may not even abandon it then; I might just find an easier way to track it. In principle I agree, but the Epic Level Handbook alone has 152 feats... there are only so many that can be taken by a mid-level epic group. Considering that I allow nearly 200 epic feats in my game, there are a lot of good feats that don't get much attention. Craig, I'm a pragmatist. I see that Skill Focus is a little weak, but since people in my campaigns still take it (at +3; no one really took it at +2) it doesn't seem that bad. Nonepic save feats are very common in my games; Iron Will especially is considered a 'must have' for many character types. For this reason I say the nonepic save feats are balanced (perhaps on the strong side for IW). The epic save feats have never been taken, and no one has even expressed interest in eventually getting them. They're just dead weight. This leads me to the conclusion that they're weak, and I think that most would agree with me. You would halve their power in the name of balance, and yet I would much sooner see them at +5 then +2. Wow, that's strong. I'll hold off on that one. I don't understand your breakdowns. My idea: Great Smiting [Epic]: Smites do double damage. DA/SDA Divine Smiting (requires Great Smiting): Smites deal quadruple damage. This would allow your example paladin to deal +140 damage per smite at the cost of 1 epic feat and 1 divine ability. I don't understand where you get +280, nor why mine smites 4 times and yours only 3. It doesn't matter. The result is exactly the same (percentage-wise) as long as you can hit on all of your threat range and none of the damage is wasted. If you confirm 95% of the time, the results I wrote stand and the ones you wrote will fail. This would be unbalanced at low levels and weak at high levels. Don't do it, please -- it makes every hit against a 'hard' creature a crit, but not all against 'weak' creatures, throwing sense out the window. Bad balance + nonsensical in-game interpretation = bad idea. Of course. Yes, but I know what a character can do to get around incorporeality. I don't know what (if anything) would let a character avoid this ability. The fact that the epic feat does almost nothing and yet you've rated it overpowered means nothing to you, I see. That's fine; we'll just agree to disagree. This has been suggested by many people and might be the best solution. I haven't decided how to address it in my game yet. [/QUOTE]
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