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Another Immortals Handbook thread
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<blockquote data-quote="Sledge" data-source="post: 2550816" data-attributes="member: 9324"><p>Yes Improved Critical and Keen are supposed to stack, I've seen the numbers, I've done the numbers, it just isn't very worthwhile otherwise.  They were designed to stack, and so they should.</p><p>I'm not sure for some reason what Razor and Mono are btw...</p><p></p><p>Anyway while vorpal is very expensive, a high level fighter with an increase to his multiplier is crazy deadly.  With Improved Crit and Keen stacking from an 18-20 perspective becomes 12-20 which means 45% of rolls threaten.  Not all of them will of course, but you need to consider the worst case scenario.  For a high strength fighter every multiplier is worth a +2 to a +3 at a minimum.  For the opposite end of the spectrum when crits are rare, the multiplier is almost valueless.  Because of all that I equate vorpal to +2 to the multiplier.  However, it has yet to see use be an insanely strong opponent.  When that happens I may revise my number.  This ability seems to be one that vastly improves for stronger (higher base damage) opponents.</p><p>The solution of course is to have more items that reduce crits rather than negate them, but I haven't gone that far as yet.</p></blockquote><p></p>
[QUOTE="Sledge, post: 2550816, member: 9324"] Yes Improved Critical and Keen are supposed to stack, I've seen the numbers, I've done the numbers, it just isn't very worthwhile otherwise. They were designed to stack, and so they should. I'm not sure for some reason what Razor and Mono are btw... Anyway while vorpal is very expensive, a high level fighter with an increase to his multiplier is crazy deadly. With Improved Crit and Keen stacking from an 18-20 perspective becomes 12-20 which means 45% of rolls threaten. Not all of them will of course, but you need to consider the worst case scenario. For a high strength fighter every multiplier is worth a +2 to a +3 at a minimum. For the opposite end of the spectrum when crits are rare, the multiplier is almost valueless. Because of all that I equate vorpal to +2 to the multiplier. However, it has yet to see use be an insanely strong opponent. When that happens I may revise my number. This ability seems to be one that vastly improves for stronger (higher base damage) opponents. The solution of course is to have more items that reduce crits rather than negate them, but I haven't gone that far as yet. [/QUOTE]
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