Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Immortals Handbook thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRGreathouse" data-source="post: 2550976" data-attributes="member: 474"><p>Yep, it's just different approaches for different tastes.  Your method is good, too.</p><p></p><p></p><p></p><p>In almost all cases, yes.  I think they should usually be twice as powerful, and sometimes even more.  Of course, in some cases (spell penetration and initiative) I think that the numerical increase should be about the same.</p><p></p><p></p><p></p><p>You don't need any special abilities to smite more than once in a give round.  A fifth-level paladin can smite twice in a round if she has that many attacks (two-weapon fighting, attacks of opportunity, etc.).</p><p></p><p></p><p></p><p>So much for a "one-upmanship that is detrimental to the game".  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue    :p"  data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>I'm not sure this will help much.  A straightforward damage analysis will tell you that "doubling" the critical multipliers (x2 --> x3, x3 --> x5, x4 --> x7; or x2 --> x4, x3 --> x7, x4--> x10) gives the same damage on average.  The trouble is that the high crit weapons will tend to have wasted damage and the low crit weapons will have unimpressive effects (even though the long-run damage will be the same if not in their favor).</p><p></p><p>A "vorpal" longsword dealing x3 crits just doesn't seem that special, and it's not even close to a +5 modifier.  A "vorpal" scythe dealing x7 crits will result in a lot of overkill.</p><p></p><p>A better solution, perhaps, is to add a set amount (say, +4) to the critical multiplier, but only when the natural attack roll is 20.  This balances across all weapon types and allows for impressive effects even from swords and the like.  I'm not sure what amount is fair for a +5 modifier, though; frankly it would take a lot.</p><p></p><p></p><p></p><p>As I'm sure you know, Sean Reynolds would argue that they should.  I have no particular opinion, and nothing to add except:</p><p>* The situation you mention above with Thor is more easily avoided with strict limits</p><p>* Sean's argument is sementically compelling and mathematically correct.</p><p></p><p></p><p></p><p>Just in the same friendly spirit of reminder as before, I'll note that not everyone uses Impact, the Forgotten Realms' extention of <em>keen</em> to bludgeoning.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2550976, member: 474"] Yep, it's just different approaches for different tastes. Your method is good, too. In almost all cases, yes. I think they should usually be twice as powerful, and sometimes even more. Of course, in some cases (spell penetration and initiative) I think that the numerical increase should be about the same. You don't need any special abilities to smite more than once in a give round. A fifth-level paladin can smite twice in a round if she has that many attacks (two-weapon fighting, attacks of opportunity, etc.). So much for a "one-upmanship that is detrimental to the game". :p I'm not sure this will help much. A straightforward damage analysis will tell you that "doubling" the critical multipliers (x2 --> x3, x3 --> x5, x4 --> x7; or x2 --> x4, x3 --> x7, x4--> x10) gives the same damage on average. The trouble is that the high crit weapons will tend to have wasted damage and the low crit weapons will have unimpressive effects (even though the long-run damage will be the same if not in their favor). A "vorpal" longsword dealing x3 crits just doesn't seem that special, and it's not even close to a +5 modifier. A "vorpal" scythe dealing x7 crits will result in a lot of overkill. A better solution, perhaps, is to add a set amount (say, +4) to the critical multiplier, but only when the natural attack roll is 20. This balances across all weapon types and allows for impressive effects even from swords and the like. I'm not sure what amount is fair for a +5 modifier, though; frankly it would take a lot. As I'm sure you know, Sean Reynolds would argue that they should. I have no particular opinion, and nothing to add except: * The situation you mention above with Thor is more easily avoided with strict limits * Sean's argument is sementically compelling and mathematically correct. Just in the same friendly spirit of reminder as before, I'll note that not everyone uses Impact, the Forgotten Realms' extention of [i]keen[/i] to bludgeoning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Immortals Handbook thread
Top