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Another Immortals Handbook thread
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<blockquote data-quote="CRGreathouse" data-source="post: 2553885" data-attributes="member: 474"><p>I'm not quite sure what you're saying, so I'll write some examples to see where we stand. I'm going to calculate average damage, which means (for these purposes) I'm assuming that the monster's AC is such tht we hit on a natural 18 or lower and its hit points are at least as high as the damage we do with the largest crit possible (say, x4 + 2 = x6).</p><p></p><p>Average damage without crit: X</p><p></p><p>Base Case</p><p>18-20/x2 weapon: 1.15X (3 chances of double damage)</p><p>20/x4 weapon: 1.15X damage (1 chance of quadruple damage)</p><p></p><p>Case A: +2 to crits with natural 20</p><p>18-20/x2 weapon: 1.25X (1 chance of x4 damage, 2 chances of x2 damage)</p><p>20/x4 weapon: 1.25X (1 chance of x6 damage)</p><p></p><p>Case B: +2 to crits</p><p>18-20/x2 weapon: 1.45X (3 chances of x4 damage)</p><p>20/x4 weapon: 1.25X (1 chance of x6 damage)</p><p></p><p>Case C: "Double" crit multiplier</p><p>18-20/x2 weapon: 1.30X (3 chances of x3 damage)</p><p>20/x4 weapon: 1.30X (1 chance of x7 damage)</p><p></p><p>Case A and case C are balanced, although case C has a better chance of "wasted" damage and unexceptional results, so I argue that it's not as good of a choice even though it's mathematically 'balanced' under certain assumptions. Case B isn't balanced.</p><p></p><p>If you're arguing for case A, I have no disagreement; if you're arguing for B, it's pretty badly flawed in my view. If you're arguing for something else, I'm lost; please explain. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2553885, member: 474"] I'm not quite sure what you're saying, so I'll write some examples to see where we stand. I'm going to calculate average damage, which means (for these purposes) I'm assuming that the monster's AC is such tht we hit on a natural 18 or lower and its hit points are at least as high as the damage we do with the largest crit possible (say, x4 + 2 = x6). Average damage without crit: X Base Case 18-20/x2 weapon: 1.15X (3 chances of double damage) 20/x4 weapon: 1.15X damage (1 chance of quadruple damage) Case A: +2 to crits with natural 20 18-20/x2 weapon: 1.25X (1 chance of x4 damage, 2 chances of x2 damage) 20/x4 weapon: 1.25X (1 chance of x6 damage) Case B: +2 to crits 18-20/x2 weapon: 1.45X (3 chances of x4 damage) 20/x4 weapon: 1.25X (1 chance of x6 damage) Case C: "Double" crit multiplier 18-20/x2 weapon: 1.30X (3 chances of x3 damage) 20/x4 weapon: 1.30X (1 chance of x7 damage) Case A and case C are balanced, although case C has a better chance of "wasted" damage and unexceptional results, so I argue that it's not as good of a choice even though it's mathematically 'balanced' under certain assumptions. Case B isn't balanced. If you're arguing for case A, I have no disagreement; if you're arguing for B, it's pretty badly flawed in my view. If you're arguing for something else, I'm lost; please explain. :heh: [/QUOTE]
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