Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Immortals Handbook thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Upper_Krust" data-source="post: 2554879" data-attributes="member: 326"><p>Hey Sledge mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p><strong>Nothing</strong> is impossible, its only a matter of how powerful you need to be to gain the ability.</p><p></p><p></p><p></p><p>Which is why the balance between threat range and damage multplier are critical...no pun intended.</p><p></p><p></p><p></p><p>I have thought about this, I don't think you need to be able to reduce threat range, but I do think you need to be able to reduce the multiplier.</p><p></p><p>The way I plan to do this is by breaking down Immunity to Critical Hits into sub-types.</p><p></p><p>1. Fragile (Crystalline object with bludgeoning weapon, two dimensional object with piercing/slashing weapon)</p><p>2. Mechanism (Such as the human body, something with intricate working parts)</p><p>3. Solid (Corporeal Undead, Plants, Golems, Animated Object, Earth Elemental)</p><p>4. Liquid (Oozes, Water Elemental)</p><p>5. Gaseous/Incandescent/Incorporeal etc. (Certain Undead, Air and Fire Elementals)</p><p></p><p>At the moment I am just try to find the sweet spot for each sub-types critical divider.</p><p></p><p>I think this idea brings up a lot of possibilities.</p><p></p><p>Of course things like Fortitude Armour would also be subject to change.</p><p></p><p>What do the rest of you think?</p><p></p><p>At the moment I am considering having the Solid Sub-type have a -2 critical divider modifier (this would allow pick-axes and scythes to deal x2 damage on a crit versus a solid object. The Liquid Sub-Type might be -4 and the Gaseous Sub-type might be -6, but I am not sure about those as yet.</p><p></p><p></p><p></p><p>Impossible is not in my vocabulary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>There are two modifiers.</p><p></p><p>1. The chance to increase Threat Range.</p><p>2. The chance to increase Critical Multiplier.</p><p></p><p>Threat Range increase is dependant upon the weapons initial threat range, which is either 1/20, 2/20, 3/20.</p><p></p><p>Critical Multiplier is not necessarily linked to Threat Range, but for the purposes of balance, increasing it must be linked to the Threat Range. As I mentioned before I think the most balanced solution is to invert the modifier.</p><p></p><p>So that...</p><p></p><p>Base 18-20 threat range gives +1 damage multiplier</p><p>Base 19-20 threat range gives +2</p><p>Base 20 threat range give +3</p><p></p><p><strong>Epic Fighter w. Scimitar</strong></p><p></p><p>Improved Critical, Keen weapon, Overwhelming Critical, Vorpal Weapon</p><p></p><p>Threat Range 12-20, Critical Multiplier x3 (x8 on a '20')</p><p></p><p><strong>Demigod w. Longsword</strong></p><p></p><p>Improved Critical, Keen Weapon, Overwhelming Critical, Vorpal Weapon, <em>Divine</em> Improved Critical, <em>Divine</em> Keen Weapon, <em>Divine</em> Overwhelming Critical, <em>Divine</em> Vorpal Weapon.</p><p></p><p>Threat Range 11-20, Critical Multiplier x8 (x18 on a '20')</p><p></p><p><strong>Intermediate God w. Warhammer (a.k.a. you know who)</strong> </p><p></p><p>Improved Critical, Impact Weapon, Overwhelming Critical, Bonecrushing Weapon, <em>Divine</em> Improved Critical, <em>Divine</em> Impact Weapon, <em>Divine</em> Overwhelming Critical, <em>Divine</em> Bonecrushing Weapon, <em>Cosmic</em> Improved Critical, <em>Cosmic</em> Impact Weapon, <em>Cosmic</em> Overwhelming Critical, <em>Cosmic</em> Bonecrushing Weapon.</p><p></p><p>Threat Range 14-20, Critical Multiplier x12 (x27 on a '20')</p><p></p><p>I'm just using the Divine and Cosmic prefixes in this example for convenience.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2554879, member: 326"] Hey Sledge mate! :) [B]Nothing[/B] is impossible, its only a matter of how powerful you need to be to gain the ability. Which is why the balance between threat range and damage multplier are critical...no pun intended. I have thought about this, I don't think you need to be able to reduce threat range, but I do think you need to be able to reduce the multiplier. The way I plan to do this is by breaking down Immunity to Critical Hits into sub-types. 1. Fragile (Crystalline object with bludgeoning weapon, two dimensional object with piercing/slashing weapon) 2. Mechanism (Such as the human body, something with intricate working parts) 3. Solid (Corporeal Undead, Plants, Golems, Animated Object, Earth Elemental) 4. Liquid (Oozes, Water Elemental) 5. Gaseous/Incandescent/Incorporeal etc. (Certain Undead, Air and Fire Elementals) At the moment I am just try to find the sweet spot for each sub-types critical divider. I think this idea brings up a lot of possibilities. Of course things like Fortitude Armour would also be subject to change. What do the rest of you think? At the moment I am considering having the Solid Sub-type have a -2 critical divider modifier (this would allow pick-axes and scythes to deal x2 damage on a crit versus a solid object. The Liquid Sub-Type might be -4 and the Gaseous Sub-type might be -6, but I am not sure about those as yet. Impossible is not in my vocabulary. :p There are two modifiers. 1. The chance to increase Threat Range. 2. The chance to increase Critical Multiplier. Threat Range increase is dependant upon the weapons initial threat range, which is either 1/20, 2/20, 3/20. Critical Multiplier is not necessarily linked to Threat Range, but for the purposes of balance, increasing it must be linked to the Threat Range. As I mentioned before I think the most balanced solution is to invert the modifier. So that... Base 18-20 threat range gives +1 damage multiplier Base 19-20 threat range gives +2 Base 20 threat range give +3 [B]Epic Fighter w. Scimitar[/B] Improved Critical, Keen weapon, Overwhelming Critical, Vorpal Weapon Threat Range 12-20, Critical Multiplier x3 (x8 on a '20') [B]Demigod w. Longsword[/B] Improved Critical, Keen Weapon, Overwhelming Critical, Vorpal Weapon, [I]Divine[/I] Improved Critical, [I]Divine[/I] Keen Weapon, [I]Divine[/I] Overwhelming Critical, [I]Divine[/I] Vorpal Weapon. Threat Range 11-20, Critical Multiplier x8 (x18 on a '20') [B]Intermediate God w. Warhammer (a.k.a. you know who)[/B] Improved Critical, Impact Weapon, Overwhelming Critical, Bonecrushing Weapon, [I]Divine[/I] Improved Critical, [I]Divine[/I] Impact Weapon, [I]Divine[/I] Overwhelming Critical, [I]Divine[/I] Bonecrushing Weapon, [I]Cosmic[/I] Improved Critical, [I]Cosmic[/I] Impact Weapon, [I]Cosmic[/I] Overwhelming Critical, [I]Cosmic[/I] Bonecrushing Weapon. Threat Range 14-20, Critical Multiplier x12 (x27 on a '20') I'm just using the Divine and Cosmic prefixes in this example for convenience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Another Immortals Handbook thread
Top