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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2588006" data-attributes="member: 326"><p>Hi Guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks for the replies. I wasn't planning on working on temperature (other than removing energy immunity itself), but I just got carried away with myself and before I knew it I was knee deep in physics websites checking a lot of this stuff out.</p><p></p><p>I know ability score damaging effects can be exploited, but this is me remember, you know I have the balance thing nailed. What I don't think I included (it will be in one of the later articles) is the revision for ability damage/drain immunity, which is now Ability Drain Resistance.</p><p></p><p>Personally I think this revision to cold is far more interesting. Partly inspired by a scene in the new Dungeons & Dragons movie: Wrath of the Dragon God, and I am sure we have all seen Terminator 2. Its incredible that in D&D, no amount of cold damage will actually freeze a target. However, I am not trying to push this through, so consider this merely an optional idea - although the removal of absolutes is going to be something intrinsic to the IH.</p><p></p><p>But do the rest of you not like the idea that cold is actually more than simply hit points damage? I remember watching the D&D cartoons of the 80's and seeing Warduke's Icesword freeze the Dungeon Master - that was cool (no pun intended). The idea that cold can induce hypothermia, frostbite, freeze a target or even crystallise them, to me is very interesting, far more so than simply dealing another 'x'd6 damage.</p><p></p><p>Also we cannot exponentially increase cold damage the further down in temperature we go. If Absolute Zero was 1000d6 damage (or whatever) then that would mean that to survive in space you would need a humongous amount of cold resistance, which isn't practical.</p><p></p><p>Obviously we can continue to use the hit point damage, and keep escalating the temperature beyond absolute zero. But in doing that you remove, in my opinion, what makes cold interesting, and relegate it to just another type of damage.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2588006, member: 326"] Hi Guys! :) Thanks for the replies. I wasn't planning on working on temperature (other than removing energy immunity itself), but I just got carried away with myself and before I knew it I was knee deep in physics websites checking a lot of this stuff out. I know ability score damaging effects can be exploited, but this is me remember, you know I have the balance thing nailed. What I don't think I included (it will be in one of the later articles) is the revision for ability damage/drain immunity, which is now Ability Drain Resistance. Personally I think this revision to cold is far more interesting. Partly inspired by a scene in the new Dungeons & Dragons movie: Wrath of the Dragon God, and I am sure we have all seen Terminator 2. Its incredible that in D&D, no amount of cold damage will actually freeze a target. However, I am not trying to push this through, so consider this merely an optional idea - although the removal of absolutes is going to be something intrinsic to the IH. But do the rest of you not like the idea that cold is actually more than simply hit points damage? I remember watching the D&D cartoons of the 80's and seeing Warduke's Icesword freeze the Dungeon Master - that was cool (no pun intended). The idea that cold can induce hypothermia, frostbite, freeze a target or even crystallise them, to me is very interesting, far more so than simply dealing another 'x'd6 damage. Also we cannot exponentially increase cold damage the further down in temperature we go. If Absolute Zero was 1000d6 damage (or whatever) then that would mean that to survive in space you would need a humongous amount of cold resistance, which isn't practical. Obviously we can continue to use the hit point damage, and keep escalating the temperature beyond absolute zero. But in doing that you remove, in my opinion, what makes cold interesting, and relegate it to just another type of damage. [/QUOTE]
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