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<blockquote data-quote="Upper_Krust" data-source="post: 2588813" data-attributes="member: 326"><p>Hi Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Interesting idea. Very interesting...the penalty rather than damage idea that is.</p><p></p><p></p><p></p><p>Thats true, up to a given point.</p><p></p><p> </p><p></p><p>I thought I had my optional idea fairly well balanced. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Thats true.</p><p></p><p></p><p></p><p>I like the idea that a dragons breath weapon 'could' freeze someone.</p><p></p><p></p><p></p><p>I was addressing the mental effects of hypothermia, as such surely wisdom is appropriate.</p><p></p><p></p><p></p><p>I like the idea of some sort of a check.</p><p> </p><p></p><p></p><p>I am working on this as part of the saving throw solution. Consider the cold idea work in progress in this regard - although you can see the seeds of it already - each effect has four stages as it were, with the 3rd removing you from the game and the 4th proving fatal.</p><p></p><p></p><p></p><p>I like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>We will have by the time I get Part 4 of the Absolutes series finished.</p><p></p><p> </p><p></p><p>I would say Crystallisation spells death for any being without regeneration most likely.</p><p></p><p></p><p></p><p>Exactly its 'freezing' not paralysis, but I needed to give people an idea of what I meant by freezing.</p><p></p><p></p><p></p><p>According to my studies of frostbite, you should never treat it with anything more than lukewarm water, never 'hot' water. So my guess is anything over the safe temperature will cause 50% extra damage to those with hypothermia, frostbite, freezing. Crystallisation also applies the <strong>Fragile</strong> Sub-type.</p><p></p><p> </p><p></p><p>What about, the target is crystallised if a single attack drops them to 0 Strength <strong>or</strong> Dexterity. After all, continual cold won't crystallise someone, only truly severe cold would do that.</p><p></p><p></p><p></p><p>I think you could treat the cold damaged victim as if having the cold subtype for the purposes of fire/heat damaging them.</p><p></p><p></p><p></p><p>Oi! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I'm curious, does the Frostburn supplement have nothing like this in it? (I don't own that supplement myself)</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2588813, member: 326"] Hi Kerrick mate! :) Interesting idea. Very interesting...the penalty rather than damage idea that is. Thats true, up to a given point. I thought I had my optional idea fairly well balanced. ;) Thats true. I like the idea that a dragons breath weapon 'could' freeze someone. I was addressing the mental effects of hypothermia, as such surely wisdom is appropriate. I like the idea of some sort of a check. I am working on this as part of the saving throw solution. Consider the cold idea work in progress in this regard - although you can see the seeds of it already - each effect has four stages as it were, with the 3rd removing you from the game and the 4th proving fatal. I like it. :) We will have by the time I get Part 4 of the Absolutes series finished. I would say Crystallisation spells death for any being without regeneration most likely. Exactly its 'freezing' not paralysis, but I needed to give people an idea of what I meant by freezing. According to my studies of frostbite, you should never treat it with anything more than lukewarm water, never 'hot' water. So my guess is anything over the safe temperature will cause 50% extra damage to those with hypothermia, frostbite, freezing. Crystallisation also applies the [B]Fragile[/B] Sub-type. What about, the target is crystallised if a single attack drops them to 0 Strength [B]or[/B] Dexterity. After all, continual cold won't crystallise someone, only truly severe cold would do that. I think you could treat the cold damaged victim as if having the cold subtype for the purposes of fire/heat damaging them. Oi! :p I'm curious, does the Frostburn supplement have nothing like this in it? (I don't own that supplement myself) [/QUOTE]
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