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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2588828" data-attributes="member: 326"><p>Hey there Borlon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Thanks.</p><p></p><p> </p><p></p><p>I think a +10 bonus is probably the simplest solution, although at the back of my head theres a voice telling me it should be +20. But I am not sure which is best yet.</p><p></p><p></p><p></p><p>Deities already gain a 'divine bonus' to every roll. Only those with portfolios or the appropriate divine abilities should 'freely' get more than that.</p><p></p><p> </p><p></p><p>True, but that doesn''t mean we can't try to apply them.</p><p></p><p></p><p></p><p>I agree, which is why I only presented the cold idea as optional.</p><p></p><p></p><p></p><p>You could be right. There are a lot of variables swimming around that I may have either miscalculated or simply not addressed (like molecule density - lightning is more dense than fire for instance).</p><p></p><p></p><p></p><p>Well I like the idea Kerrick suggested whereby it would be a penalty rather than actual damage.</p><p></p><p>However, remember again, this revision to cold damage is optional. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2588828, member: 326"] Hey there Borlon! :) Thanks. I think a +10 bonus is probably the simplest solution, although at the back of my head theres a voice telling me it should be +20. But I am not sure which is best yet. Deities already gain a 'divine bonus' to every roll. Only those with portfolios or the appropriate divine abilities should 'freely' get more than that. True, but that doesn''t mean we can't try to apply them. I agree, which is why I only presented the cold idea as optional. You could be right. There are a lot of variables swimming around that I may have either miscalculated or simply not addressed (like molecule density - lightning is more dense than fire for instance). Well I like the idea Kerrick suggested whereby it would be a penalty rather than actual damage. However, remember again, this revision to cold damage is optional. :) [/QUOTE]
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