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<blockquote data-quote="Alzrius" data-source="post: 2590703" data-attributes="member: 8461"><p>And here that never occured to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> It seems that for some reason the web browser I was using wouldn't update the page even after I refreshed it...which was odd, since it seemed fine with every other page I've looked at. A different browser did the trick though.</p><p></p><p></p><p></p><p>I'm aware of where they're listed, I'm just saying it doesn't make sense that Prime material lava is hotter than total exposure to the Plane of Fire.</p><p></p><p></p><p></p><p>Which makes for a better game, IMHO. Now the DM and the characters have to start thinking of new and creative solutions for overcoming enemies. Changing immunities to high levels of resistances just encourages power creep, which is far more likely to ruin a game (again IMHO). Creativity can be spurred by working within boundaries.</p><p></p><p></p><p></p><p>They also say not to jump on the bandwagon.</p><p></p><p></p><p></p><p>It doesn't make sense - to me that's not an improvement. I see this as just another pitch that seems sexy ("Fixing the problems that you didn't know existed!") but doesn't necessitate anything being better.</p><p></p><p></p><p></p><p>At the sun's core, no...how would he breathe? In regards to the god of fire not being able to burn a fire giant...I can certainly see the case for that. A creature with the fire subtype is, to me, partially made of fire (perhaps not physically, but it's part of their essence), so it couldn't burn them.</p><p></p><p>And even if that wasn't the case, I don't see the problem with single, specific cases of being able to overcome an immunity. Suppose there is a feat that lets your character burn Fire creatures with a fire spell...so what? The ridiculous part of his essay is where he assumes that this will spiral into a one-upping circus of feats and powers that then grant immunity to the exception, and exceptions that overcome <em>that</em> immunity, etc. I say, one immunity, and one exception to it...after that, it should stop.</p><p></p><p></p><p></p><p>Considering I'm using it in the context you laid down, what does that say about you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>I disagree. I don't think they will, and neither did a lot of people (yourself included) who had given epic/immortal gaming careful thought prior to SKR's article. A week ago, you knew all those immunities were there, and didn't think they'd ruin an epic/immortal game.</p><p></p><p></p><p></p><p>Tell it to the SUV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>The implication being that my arguements are based on fear? They're not. I honestly don't think this change is necessary, nor necessarily an improvement (though I won't say it's necessarily worse either). </p><p></p><p>Don't forget that evolution spawns a lot of freakish creatures that die off quickly, also.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2590703, member: 8461"] And here that never occured to me. :p It seems that for some reason the web browser I was using wouldn't update the page even after I refreshed it...which was odd, since it seemed fine with every other page I've looked at. A different browser did the trick though. I'm aware of where they're listed, I'm just saying it doesn't make sense that Prime material lava is hotter than total exposure to the Plane of Fire. Which makes for a better game, IMHO. Now the DM and the characters have to start thinking of new and creative solutions for overcoming enemies. Changing immunities to high levels of resistances just encourages power creep, which is far more likely to ruin a game (again IMHO). Creativity can be spurred by working within boundaries. They also say not to jump on the bandwagon. It doesn't make sense - to me that's not an improvement. I see this as just another pitch that seems sexy ("Fixing the problems that you didn't know existed!") but doesn't necessitate anything being better. At the sun's core, no...how would he breathe? In regards to the god of fire not being able to burn a fire giant...I can certainly see the case for that. A creature with the fire subtype is, to me, partially made of fire (perhaps not physically, but it's part of their essence), so it couldn't burn them. And even if that wasn't the case, I don't see the problem with single, specific cases of being able to overcome an immunity. Suppose there is a feat that lets your character burn Fire creatures with a fire spell...so what? The ridiculous part of his essay is where he assumes that this will spiral into a one-upping circus of feats and powers that then grant immunity to the exception, and exceptions that overcome [i]that[/i] immunity, etc. I say, one immunity, and one exception to it...after that, it should stop. Considering I'm using it in the context you laid down, what does that say about you? ;) I disagree. I don't think they will, and neither did a lot of people (yourself included) who had given epic/immortal gaming careful thought prior to SKR's article. A week ago, you knew all those immunities were there, and didn't think they'd ruin an epic/immortal game. Tell it to the SUV. :p The implication being that my arguements are based on fear? They're not. I honestly don't think this change is necessary, nor necessarily an improvement (though I won't say it's necessarily worse either). Don't forget that evolution spawns a lot of freakish creatures that die off quickly, also. [/QUOTE]
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