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Another Immortals Handbook thread
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<blockquote data-quote="Kerrick" data-source="post: 2592209" data-attributes="member: 4722"><p>Wolvy's right. Hypothermia does lead to confusion and disorientation, but that's what happens when your body starts to shut down and you aren't getting enough blood to the brain. That falls under Con, not Wis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't know how long or how often you've been checking epic boards, but I've seen the complaints. Not often, granted, but I have seen them, and epic players do consider it a problem. I'll bet if you posted a poll here or over at the Wizards boards, you'd get a lot of people who agree.</p><p></p><p></p><p></p><p>Or to put it another way... you can melt obsidian or basalt, which are volcanic rocks, in lava. Yes, it'll take a while, but it can be done. That is the point UK is trying to illustrate - no matter how "immune" something is to energy, it can still be worn down by the application of enough (either in quantity or quality) of that type of energy. You talk about logic - ask a random D&D player, if you threw a fire giant into the sun, would it die? and he would likely say yes, simply because it's not logically feasible for that giant to survive several million degrees, immunity to fire notwithstanding. As for the god thing, you could easily assume that he has a feat/ability that enables him to overcome any kind of fire immunity - there's a feat in Sandstorm called Searing Spell that enables the caster to overcome fire resistance, or deal half damage to a creature with fire immunity. It's a <em>non-epic</em> feat. From what I've heard, there's one like it in Frostburn, too. </p><p></p><p></p><p></p><p>Like inventing feats to get around energy immunity?</p><p></p><p></p><p></p><p>That's the problem, Alzrius. Take a look around the boards sometime (and don't mean just these ones). I hate to say it, but there are some damn stupid DMs out there, or DMs who are unwilling (or unable) to say "no" to their players, and then complain when the game gets out of hand and they don't know what to do because the PCs are too powerful. Or novice DMs who don't know any better until it's too late. Just because you know how to play the game doesn't mean you have a decent grasp of game balance (as the sadly large number of crappy products attests to).</p><p></p><p></p><p></p><p>If that were the case, humans wouldn't be able to go there at all, unless they had rings of elemental immunity (epic items, BTW). </p><p></p><p></p><p></p><p>I have to say that I agree with Alzrius on this count. Going on a great quest to secure the Magic Thingamabob to kill the Great Whoozits has been a staple of fantasy for centuries. BUT, these quests should be special - the Great Whoozits is a unique creature, probably the end battle in a grand campaign arc. BUT (again) a DM shouldn't be throwing creatures like this against the party every other adventure, or it would be "contrived and tantamount to railroading".</p><p></p><p></p><p></p><p>But that you're talking about. But you still use immunity? Okay... the party mage took Searing Spell - he's still dealing 700 points of fire damage, 350 of which will beat the creature's resistance on a failed save. Players will find a way around any solution you can come up with; UK's looks to be the most tenable for game balance and enjoyment as a whole.</p><p></p><p></p><p></p><p>I like this idea - go with Kelvin, then assign "comfort zones" based on types and/or subtypes (a fire elemental, or some being that lives on the Plane of Fire, would have a higher zone than a creature with the Fire subtype, e.g.).</p><p></p><p></p><p></p><p>Yeah, I'm of the latter school. Course, since UK is doing all the work here, I'll just sit back and wait to see what he comes up with.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 2592209, member: 4722"] Wolvy's right. Hypothermia does lead to confusion and disorientation, but that's what happens when your body starts to shut down and you aren't getting enough blood to the brain. That falls under Con, not Wis. :) I don't know how long or how often you've been checking epic boards, but I've seen the complaints. Not often, granted, but I have seen them, and epic players do consider it a problem. I'll bet if you posted a poll here or over at the Wizards boards, you'd get a lot of people who agree. Or to put it another way... you can melt obsidian or basalt, which are volcanic rocks, in lava. Yes, it'll take a while, but it can be done. That is the point UK is trying to illustrate - no matter how "immune" something is to energy, it can still be worn down by the application of enough (either in quantity or quality) of that type of energy. You talk about logic - ask a random D&D player, if you threw a fire giant into the sun, would it die? and he would likely say yes, simply because it's not logically feasible for that giant to survive several million degrees, immunity to fire notwithstanding. As for the god thing, you could easily assume that he has a feat/ability that enables him to overcome any kind of fire immunity - there's a feat in Sandstorm called Searing Spell that enables the caster to overcome fire resistance, or deal half damage to a creature with fire immunity. It's a [i]non-epic[/i] feat. From what I've heard, there's one like it in Frostburn, too. Like inventing feats to get around energy immunity? That's the problem, Alzrius. Take a look around the boards sometime (and don't mean just these ones). I hate to say it, but there are some damn stupid DMs out there, or DMs who are unwilling (or unable) to say "no" to their players, and then complain when the game gets out of hand and they don't know what to do because the PCs are too powerful. Or novice DMs who don't know any better until it's too late. Just because you know how to play the game doesn't mean you have a decent grasp of game balance (as the sadly large number of crappy products attests to). If that were the case, humans wouldn't be able to go there at all, unless they had rings of elemental immunity (epic items, BTW). I have to say that I agree with Alzrius on this count. Going on a great quest to secure the Magic Thingamabob to kill the Great Whoozits has been a staple of fantasy for centuries. BUT, these quests should be special - the Great Whoozits is a unique creature, probably the end battle in a grand campaign arc. BUT (again) a DM shouldn't be throwing creatures like this against the party every other adventure, or it would be "contrived and tantamount to railroading". But that you're talking about. But you still use immunity? Okay... the party mage took Searing Spell - he's still dealing 700 points of fire damage, 350 of which will beat the creature's resistance on a failed save. Players will find a way around any solution you can come up with; UK's looks to be the most tenable for game balance and enjoyment as a whole. I like this idea - go with Kelvin, then assign "comfort zones" based on types and/or subtypes (a fire elemental, or some being that lives on the Plane of Fire, would have a higher zone than a creature with the Fire subtype, e.g.). Yeah, I'm of the latter school. Course, since UK is doing all the work here, I'll just sit back and wait to see what he comes up with. [/QUOTE]
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