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Another Immortals Handbook thread
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<blockquote data-quote="Alzrius" data-source="post: 2592544" data-attributes="member: 8461"><p>If you're referring to some of the stuff over on the WotC board, all the ones I can remember were about players bemoaning that their PC came up against a monster with an immunity to something they had. Not quite what I'd call a game-breaker. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>That's the real-world physics explanation, but I don't feel that means it should apply to D&D. It seems silly, to me, to say that the Plane of Fire isn't as hot as the sun; and by extension, it seems silly that a fire giant could walk around on the Plane of Fire just fine, but be scorched by the sun.</p><p></p><p>D&D laws don't work by wearing down resistance. Something with fire resistance 10 will never be scorched by 5 points of fire damage every round, no matter the "quality" of the energy, nor how long it lasts (the "quantity"). Now, increase that resistance to infinity (e.g. immunity), and it doesn't matter if he's in the sun.</p><p></p><p></p><p></p><p>I wish that GIF I'd tried to post had come through. "Everytime you drag real physics into a discussion about a fantasy comic, God kills a catgirl. Please, think of the catgirls." This isn't a comic, but the same sentiment applies. The immunity to fire is withstanding...immunity shouldn't have a natural breaking point.</p><p></p><p></p><p></p><p>Which I have no problem with. I admit that I may have been unclear on why though.</p><p></p><p>Having a specialty feat (or spell, or item, etc.) isn't something I see as a problem, because it's inherently restrictive. If one PC takes Searing Spell, that PC alone is overcoming fire immunity (at which point, since he's only doing half damage to fire creatures with fire spells, the creature basically already has fire resistance of [1/2 total damage]). Contrast this to having a creature just have a resistance...now every PC can potentially deal fire damage to a fiery creature, and without having to give up a feat to do so. The creature is that much less challenging now.</p><p></p><p></p><p></p><p>Which is no reason to change an aspect of the system.</p><p></p><p></p><p></p><p>Assuming you mean the City of Brass, the city is an enclosed space (IIRC), so the outside fire doesn't get it, since the immunity of the city's borders keep it at bay.</p><p></p><p></p><p></p><p>Well, first of all, it's really SKR's solution. That said, I see it as less tenable than the existing method for reasons described above. The loss of power for the creatures is more than just the totality of changing an immunity to a resistance. If a creature is supposed to be composed of fire, which reflects its nature better...a single PC only getting around that by expending a feat slot to do half fire damage, or letting all PCs do fire damage for no costs, so long as its enough to beat the resistance?</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2592544, member: 8461"] If you're referring to some of the stuff over on the WotC board, all the ones I can remember were about players bemoaning that their PC came up against a monster with an immunity to something they had. Not quite what I'd call a game-breaker. ;) That's the real-world physics explanation, but I don't feel that means it should apply to D&D. It seems silly, to me, to say that the Plane of Fire isn't as hot as the sun; and by extension, it seems silly that a fire giant could walk around on the Plane of Fire just fine, but be scorched by the sun. D&D laws don't work by wearing down resistance. Something with fire resistance 10 will never be scorched by 5 points of fire damage every round, no matter the "quality" of the energy, nor how long it lasts (the "quantity"). Now, increase that resistance to infinity (e.g. immunity), and it doesn't matter if he's in the sun. I wish that GIF I'd tried to post had come through. "Everytime you drag real physics into a discussion about a fantasy comic, God kills a catgirl. Please, think of the catgirls." This isn't a comic, but the same sentiment applies. The immunity to fire is withstanding...immunity shouldn't have a natural breaking point. Which I have no problem with. I admit that I may have been unclear on why though. Having a specialty feat (or spell, or item, etc.) isn't something I see as a problem, because it's inherently restrictive. If one PC takes Searing Spell, that PC alone is overcoming fire immunity (at which point, since he's only doing half damage to fire creatures with fire spells, the creature basically already has fire resistance of [1/2 total damage]). Contrast this to having a creature just have a resistance...now every PC can potentially deal fire damage to a fiery creature, and without having to give up a feat to do so. The creature is that much less challenging now. Which is no reason to change an aspect of the system. Assuming you mean the City of Brass, the city is an enclosed space (IIRC), so the outside fire doesn't get it, since the immunity of the city's borders keep it at bay. Well, first of all, it's really SKR's solution. That said, I see it as less tenable than the existing method for reasons described above. The loss of power for the creatures is more than just the totality of changing an immunity to a resistance. If a creature is supposed to be composed of fire, which reflects its nature better...a single PC only getting around that by expending a feat slot to do half fire damage, or letting all PCs do fire damage for no costs, so long as its enough to beat the resistance? [/QUOTE]
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