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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2592988" data-attributes="member: 326"><p>Hi Alzrius mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>All your equipment would melt/burn within the 1st round. So would any treasure the efreeti captured.</p><p></p><p></p><p></p><p>I think that Warlock (the movie with Julian Sands) has a good example of trying to destroy an artifact (some pages from a grimoire) wherein they just kept regenerating. Personally I like the idea of being able to sunder an artifact into pieces without it being totally destroyed, although you still need to be able to damage the thing in the first place. The one ring may have had DR 40, Regeneration 40 for instance.</p><p></p><p> </p><p></p><p>So you are saying at the moment players are trying to get low amounts of damage are you? LOL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Players are always looking for an advantage, but when you allow that advantage to totally negate a percentage of the game you set a dangerous precedent wherein the challenges you set can be overcome with little or no risk whatsoever.</p><p></p><p> </p><p></p><p>It means that such attacks are still poignant at high levels. Zeus thunderbolts still have a purpose. It means that epic level diviners, enchanters, illusionists, necromancers and transmuters are not totally hamstrung. It means sneak attack still has a point.</p><p></p><p></p><p></p><p>Surely things are more epic (and dangerous) because of it!</p><p></p><p> </p><p></p><p>Exactly and in closing off a boundary you close off the threat of all associations with it - spells, monsters, items. Therefore immunities remove options from the hands of the DM. At immortal level you have so many immunities that the game will either reach a bottleneck or becomes an endless spiral of trumping.</p><p></p><p></p><p></p><p>It is the steady accruement of immunities that will inevitably paint you into a corner.</p><p></p><p></p><p></p><p>A chain is no stronger than its weakest link.</p><p></p><p></p><p></p><p>Virtually every epic monster has its special abilities negated - becoming little more than a combat monkey.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>What about MegaMegaFlames though? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I don't see a point to having the temptation in the first place.</p><p></p><p></p><p></p><p>I find it incredible that my initial light-hearted comment has lead to such an acerbic avenue of discourse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p></p><p>His problem was with absolutes in general, 'not just' immunities.</p><p></p><p></p><p></p><p>If you have Manyshot, but an enemy has a magic item that negates your Manyshot against him, but you have a spell that negates that magic item's power, but he has a class ability that negates that spell (ad naseum), the answer is not to change the whole ranged combat system.</p></blockquote><p></p><p>Is your solution to present an infinitely long list of reversals that, in and of themselves, add nothing?</p><p></p><p>Instead of MegaFlames, Mega Flames Immunity, MegaMegaFlames, MegaMegaFlames Immunity (none of which add anything and are all self-referential) its better to simply increase fire damage and fire resistance.</p><p></p><p></p><p></p><p>Too coloquial an example, the gist of what you were trying to say was clearly lost upon me it seems.</p><p></p><p></p><p></p><p>Courage is acting in the face of fear.</p><p></p><p></p><p></p><p>Surely thats exactly the answer!</p><p></p><p></p><p></p><p>...and how have you adapted to the fact that absolutes are illogical? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/QUOTE]</p>
[QUOTE="Upper_Krust, post: 2592988, member: 326"] Hi Alzrius mate! :) All your equipment would melt/burn within the 1st round. So would any treasure the efreeti captured. I think that Warlock (the movie with Julian Sands) has a good example of trying to destroy an artifact (some pages from a grimoire) wherein they just kept regenerating. Personally I like the idea of being able to sunder an artifact into pieces without it being totally destroyed, although you still need to be able to damage the thing in the first place. The one ring may have had DR 40, Regeneration 40 for instance. So you are saying at the moment players are trying to get low amounts of damage are you? LOL :D Players are always looking for an advantage, but when you allow that advantage to totally negate a percentage of the game you set a dangerous precedent wherein the challenges you set can be overcome with little or no risk whatsoever. It means that such attacks are still poignant at high levels. Zeus thunderbolts still have a purpose. It means that epic level diviners, enchanters, illusionists, necromancers and transmuters are not totally hamstrung. It means sneak attack still has a point. Surely things are more epic (and dangerous) because of it! Exactly and in closing off a boundary you close off the threat of all associations with it - spells, monsters, items. Therefore immunities remove options from the hands of the DM. At immortal level you have so many immunities that the game will either reach a bottleneck or becomes an endless spiral of trumping. It is the steady accruement of immunities that will inevitably paint you into a corner. A chain is no stronger than its weakest link. Virtually every epic monster has its special abilities negated - becoming little more than a combat monkey. :) What about MegaMegaFlames though? :p I don't see a point to having the temptation in the first place. I find it incredible that my initial light-hearted comment has lead to such an acerbic avenue of discourse. :( His problem was with absolutes in general, 'not just' immunities. If you have Manyshot, but an enemy has a magic item that negates your Manyshot against him, but you have a spell that negates that magic item's power, but he has a class ability that negates that spell (ad naseum), the answer is not to change the whole ranged combat system.[/QUOTE] Is your solution to present an infinitely long list of reversals that, in and of themselves, add nothing? Instead of MegaFlames, Mega Flames Immunity, MegaMegaFlames, MegaMegaFlames Immunity (none of which add anything and are all self-referential) its better to simply increase fire damage and fire resistance. Too coloquial an example, the gist of what you were trying to say was clearly lost upon me it seems. Courage is acting in the face of fear. Surely thats exactly the answer! ...and how have you adapted to the fact that absolutes are illogical? ;) [/QUOTE]
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