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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2594610" data-attributes="member: 326"><p>Hi Alzrius matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Iron doesn't even melt in lava! So its clear that the official rules in this matter are a bit mad.</p><p></p><p></p><p></p><p>Well they didn't penetrate its damage reduction/hardness to find out whether it had regeneration or not.</p><p></p><p></p><p></p><p>But thats simply not true at all.</p><p></p><p>Immunities are more valuable, therefore they are going to be sought and prized above and beyond 'mere' resistances. </p><p></p><p> </p><p></p><p>Feel free to start listing off the 'outs' for DMs who run immortals using the immunities in D&Dg?</p><p></p><p></p><p></p><p>Theres equality for you. Now you can hamstring both the monsters and the PCs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>Hardly a creative solution. </p><p></p><p>Not to mention that an immortal has no need of a magic item to be immune to electricity.</p><p></p><p> </p><p></p><p>Its his signature power. The idea that its pointless versus every immortal and practically every epic character is laughable.</p><p></p><p></p><p></p><p>Or, heres an idea, how about Zeus electrical attacks are just so powerful that they'll overcome the electricity resistance of most characters.</p><p></p><p></p><p></p><p>Indeed - they have an absolute built into the core of the system to begin with! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>If you abide by the D&Dg immunities thats going to be virtually the only remaing effective threat you will be able to use.</p><p></p><p></p><p></p><p>Virtually all the monsters in the ELH are going to be totally neutered by D&Dg immortal PCs. Near all their special abilities will be rendered useless which basically takes away anything unique or cool about the monster in the first place.</p><p></p><p>I can't speak for Legends of Avadnu, but I would be amazed if there are more than 2 or 3 special abilities in the whole book that will bypass the basic immortals immunities.</p><p></p><p>As for my own Bestiary, one saving grace for it is that a lot of the monsters are essentially deities, the other is that I have a list of over 300 divine powers to draw upon, so I was able to instigate some new effects. But even then most of the monsters suffer.</p><p></p><p></p><p></p><p>Its the PCs who are going to be immune to (next to) everything, which means that not even epic monsters will constitute a challenge.</p><p></p><p></p><p></p><p>Obviously the campaign world is a FAR more dangerous place when the PCs are not immune to 95% of special abilities.</p><p></p><p></p><p></p><p>Its self-defeating to have something penetrate an immunity in a system that purports infinite scope.</p><p></p><p></p><p></p><p>We will see when you list the 'outs' above.</p><p></p><p></p><p></p><p>I'm not trying to throw the baby out with the bath water here.</p><p></p><p></p><p></p><p>I'm talking about D&Dg immortal PCs having so many immunities that virtually the entire roster of monsters are bringing no valid special abilities to bear.</p><p></p><p></p><p></p><p>If we use common sense we don't use fire immunity and we don't need MegaFlames then we don't need MegaFlames immunity, continue <em>ad infinitum</em>.</p><p></p><p> </p><p></p><p>I think designers have to pandour to all roleplayers, not just the good ones.</p><p></p><p></p><p></p><p>You've <em>ruined</em> this whole thread you know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Immunities are one part of Absolutes. He addressed the whole rather than the specific. You can't say, "Well he only spoke about Immunities for 25% of his article so they must be 75% okay by him!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>He was also directly against the illogic of immunities <strong>at all</strong>, not simply endless reversals.</p><p></p><p></p><p></p><p>Gaming supplements are DM aides. The designer does the donkey work so the DM won't have to. Same thing here. </p><p></p><p></p><p></p><p>Super Underwater Vorlons? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>Time will tell.</p><p></p><p></p><p></p><p>You're certainly entitled to be wrong if you so wish. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Can you think of any real world immunities?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2594610, member: 326"] Hi Alzrius matey! :) Iron doesn't even melt in lava! So its clear that the official rules in this matter are a bit mad. Well they didn't penetrate its damage reduction/hardness to find out whether it had regeneration or not. But thats simply not true at all. Immunities are more valuable, therefore they are going to be sought and prized above and beyond 'mere' resistances. Feel free to start listing off the 'outs' for DMs who run immortals using the immunities in D&Dg? Theres equality for you. Now you can hamstring both the monsters and the PCs. :D Hardly a creative solution. Not to mention that an immortal has no need of a magic item to be immune to electricity. Its his signature power. The idea that its pointless versus every immortal and practically every epic character is laughable. Or, heres an idea, how about Zeus electrical attacks are just so powerful that they'll overcome the electricity resistance of most characters. Indeed - they have an absolute built into the core of the system to begin with! :D If you abide by the D&Dg immunities thats going to be virtually the only remaing effective threat you will be able to use. Virtually all the monsters in the ELH are going to be totally neutered by D&Dg immortal PCs. Near all their special abilities will be rendered useless which basically takes away anything unique or cool about the monster in the first place. I can't speak for Legends of Avadnu, but I would be amazed if there are more than 2 or 3 special abilities in the whole book that will bypass the basic immortals immunities. As for my own Bestiary, one saving grace for it is that a lot of the monsters are essentially deities, the other is that I have a list of over 300 divine powers to draw upon, so I was able to instigate some new effects. But even then most of the monsters suffer. Its the PCs who are going to be immune to (next to) everything, which means that not even epic monsters will constitute a challenge. Obviously the campaign world is a FAR more dangerous place when the PCs are not immune to 95% of special abilities. Its self-defeating to have something penetrate an immunity in a system that purports infinite scope. We will see when you list the 'outs' above. I'm not trying to throw the baby out with the bath water here. I'm talking about D&Dg immortal PCs having so many immunities that virtually the entire roster of monsters are bringing no valid special abilities to bear. If we use common sense we don't use fire immunity and we don't need MegaFlames then we don't need MegaFlames immunity, continue [I]ad infinitum[/I]. I think designers have to pandour to all roleplayers, not just the good ones. You've [I]ruined[/I] this whole thread you know. :p Immunities are one part of Absolutes. He addressed the whole rather than the specific. You can't say, "Well he only spoke about Immunities for 25% of his article so they must be 75% okay by him!" ;) He was also directly against the illogic of immunities [B]at all[/B], not simply endless reversals. Gaming supplements are DM aides. The designer does the donkey work so the DM won't have to. Same thing here. Super Underwater Vorlons? :confused: Time will tell. You're certainly entitled to be wrong if you so wish. :D Can you think of any real world immunities? [/QUOTE]
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