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Another Immortals Handbook thread
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<blockquote data-quote="Farealmer3" data-source="post: 2597872" data-attributes="member: 35526"><p>I agree with Upper Krust, i have seen how bad immunities can get. But for me 2 practical reasons exist.</p><p></p><p>1. Immunities make skill at an ability useless as an immunity basically means no matter how good you are you cannot effect it(it creates the DvR 6 troll god with divine fire mastery problem).</p><p></p><p>2. This is bigger than D&D the system it uses is D20 which represents many games that now have tons of immunities floating around thanks to the badly designed immunity system.</p><p></p><p>Now for the One ring, it could handled that by saying that the ring has "unbeatable"(1000) resistance to all damage, except where it was forged. That simple, so if you run an uber game you could destroy it outright, but since most people aren't, they have to do it the hard way. </p><p></p><p>But i believe force should always be an option the only matter is how much. It reminds me of the Batman beyond series when this guy had a suit that repelled matter and energy. So Batman captured him using NASA super steel and said that the metal was unbreakable. The suit guy then told him as he slowly broke out that nothing is unbreakable if you apply enough force. That is a good example of how i see immunities, not unbreakable, just needing more force to overcome.</p></blockquote><p></p>
[QUOTE="Farealmer3, post: 2597872, member: 35526"] I agree with Upper Krust, i have seen how bad immunities can get. But for me 2 practical reasons exist. 1. Immunities make skill at an ability useless as an immunity basically means no matter how good you are you cannot effect it(it creates the DvR 6 troll god with divine fire mastery problem). 2. This is bigger than D&D the system it uses is D20 which represents many games that now have tons of immunities floating around thanks to the badly designed immunity system. Now for the One ring, it could handled that by saying that the ring has "unbeatable"(1000) resistance to all damage, except where it was forged. That simple, so if you run an uber game you could destroy it outright, but since most people aren't, they have to do it the hard way. But i believe force should always be an option the only matter is how much. It reminds me of the Batman beyond series when this guy had a suit that repelled matter and energy. So Batman captured him using NASA super steel and said that the metal was unbreakable. The suit guy then told him as he slowly broke out that nothing is unbreakable if you apply enough force. That is a good example of how i see immunities, not unbreakable, just needing more force to overcome. [/QUOTE]
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