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Another Immortals Handbook thread
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<blockquote data-quote="Kerrick" data-source="post: 2604885" data-attributes="member: 4722"><p>I like that you're dealing with fortification, but I think the subtypes (solid, fragile, etc.) are needlessly overcomplicating things. Frex, the PCs are fighting a group of zombies (solid), a wraith (incorporeal) and a blood ooze (liquid). Two of the PCs are using longswords (19-20/x2), one is using a hammer (x3), and one is using a longbow (x3). Now imagine the nightmare of bookkeeping the DM has in order to ensure that all the PCs do the proper amounts of damage on their crits. </p><p></p><p>There is, IIRC, an epic feat that enables characters to deliver crits (though I can't seem to find it in the SRD) to non-crittable creatures (or was it sneak attacks?). Anyway, even if there weren't one, it wouldn't be hard to MAKE one and avoid all this nonsense. Say, you can deal crits, but the range is halved (a natural 20 always crits, though). This neatly solves the fortification problem without all the subtypes. For sneak attacks, you deal -5d6 damage, frex. Incorporeal creatures should be immune to <em>all</em> crits except for a few specific cases - holy weapons, e.g. (since most incorporeal are undead), or bane weapons. (Speaking of bane weapons, I just thought of something - a bane weapon could deal crits to the creature to which it is attuned, even if it's normally immune - this would bump the market price up a bit, but it's only one enhancement that works).</p><p></p><p>And what about the Devastating Critical feat? If someone has the opportunity to crit on a 2-20 (say, a deity), chances are pretty good that he'll kill most opponents with one hit.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 2604885, member: 4722"] I like that you're dealing with fortification, but I think the subtypes (solid, fragile, etc.) are needlessly overcomplicating things. Frex, the PCs are fighting a group of zombies (solid), a wraith (incorporeal) and a blood ooze (liquid). Two of the PCs are using longswords (19-20/x2), one is using a hammer (x3), and one is using a longbow (x3). Now imagine the nightmare of bookkeeping the DM has in order to ensure that all the PCs do the proper amounts of damage on their crits. There is, IIRC, an epic feat that enables characters to deliver crits (though I can't seem to find it in the SRD) to non-crittable creatures (or was it sneak attacks?). Anyway, even if there weren't one, it wouldn't be hard to MAKE one and avoid all this nonsense. Say, you can deal crits, but the range is halved (a natural 20 always crits, though). This neatly solves the fortification problem without all the subtypes. For sneak attacks, you deal -5d6 damage, frex. Incorporeal creatures should be immune to [i]all[/i] crits except for a few specific cases - holy weapons, e.g. (since most incorporeal are undead), or bane weapons. (Speaking of bane weapons, I just thought of something - a bane weapon could deal crits to the creature to which it is attuned, even if it's normally immune - this would bump the market price up a bit, but it's only one enhancement that works). And what about the Devastating Critical feat? If someone has the opportunity to crit on a 2-20 (say, a deity), chances are pretty good that he'll kill most opponents with one hit. [/QUOTE]
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