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<blockquote data-quote="Zoatebix" data-source="post: 2609976" data-attributes="member: 11401"><p>I'm very, very interested in artifacts and soul objects. Just the idea of no more than 4 magic items (barring one-use stuff) per character is music to my brain. This is the kind of mechanic that I'd love to adopt to non-epic play, too.</p><p></p><p>I'm actually working on a similar idea - all magic items (and just about anything else that could be important to one's character) fall under something just like the Aspect system from the free RPG FATE (<a href="http://www.faterpg.com/)" target="_blank">http://www.faterpg.com/)</a>. (FATE's FUDGE based mechanics work great on their own - I just have a soft-spot for d20. A great project. I think RPGnet has a glowing review or two. They're OGL, too!)</p><p></p><p>Anyways, I'm still debating about how much I should quantify in d20 magic-item terms what an item with a certain aspect rating could do. Seeing how you mess with the magic-item system to make artifacts and soul objects will definately give me some new ideas to play with. </p><p></p><p>[thinking out lound]The thing that The Game Mechanics published that also made it into Unearthed Arcana didn't really ring my bell, but I may look over their design parameters again just in case...[/thinking out loud]</p><p></p><p>I can't wait to see whatever you come up with, UK!</p><p>George</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 2609976, member: 11401"] I'm very, very interested in artifacts and soul objects. Just the idea of no more than 4 magic items (barring one-use stuff) per character is music to my brain. This is the kind of mechanic that I'd love to adopt to non-epic play, too. I'm actually working on a similar idea - all magic items (and just about anything else that could be important to one's character) fall under something just like the Aspect system from the free RPG FATE ([url]http://www.faterpg.com/)[/url]. (FATE's FUDGE based mechanics work great on their own - I just have a soft-spot for d20. A great project. I think RPGnet has a glowing review or two. They're OGL, too!) Anyways, I'm still debating about how much I should quantify in d20 magic-item terms what an item with a certain aspect rating could do. Seeing how you mess with the magic-item system to make artifacts and soul objects will definately give me some new ideas to play with. [thinking out lound]The thing that The Game Mechanics published that also made it into Unearthed Arcana didn't really ring my bell, but I may look over their design parameters again just in case...[/thinking out loud] I can't wait to see whatever you come up with, UK! George [/QUOTE]
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