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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2638999" data-attributes="member: 326"><p>Hey guys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Like I said, not really an option with the cover. I sort of prefer the idea of scanning them all in together, rather than as and when they are done anyway.</p><p></p><p> </p><p></p><p>I didn't know there were such odd people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>The problem with AU is that it could be confused with Astronomical Unit rather than Unearthed Arcana...unless you are dyslexic I suppose.</p><p></p><p>By the way I think I may have solved the problem inherant in the CR system - as in why some of the monsters CRs were far too high. I think it revolves around the HD modifiers being based on the feat = +0.2 CR mistake, which should be +0.166. The bottom line is that all the monsters should have their CRs multiplied by 0.833 (or divide by 6 and multiply by 5).</p><p></p><p>This change creates a gap in Class breakdown (+0.8 becomes +0.66 for instance) although I am wondering if perhaps magic items are more integral to PC classes than was first envisioned (making 1/3rd of the characters CR instead of 1/5th).</p><p></p><p>It would be very interesting to compare the classes in something like Iron Heroes (I do not yet own that book) which do not use any magic items, with the core classes, when we break them down with the CR system. My guess is, to compensate they are gaining a net bonus akin to two feats per level. From the online class preview the seem to have a higher net HD, more class features, traits, higher skills (as well as skill groups), higher ability scores and generally a massive AC bonus. I'm also wondering if all the classes have good saving throws? There is probably a lot of other stuff I cannot glean from the previews.</p><p></p><p>But at first glance it seems to prove my theory that magic items are responsible for 1/3rd of a characters effective class level.</p><p></p><p>Also I still have something of a hang-up regarding the possible Neutronium Golem revision, in that, with the new density rules in place it appears the Neutronium Golem should be dealing 30,720d10+243 per slam. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>By the way, for those of you in North America, don't forget that <strong>Dungeons & Dragons 2: Wrath of the Dragon God</strong> is on the Sci-Fi channel tonight at 8:00pm! You'll enjoy it, trust me, its not a great movie, but you'll enjoy it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2638999, member: 326"] Hey guys! :) Like I said, not really an option with the cover. I sort of prefer the idea of scanning them all in together, rather than as and when they are done anyway. I didn't know there were such odd people. :p The problem with AU is that it could be confused with Astronomical Unit rather than Unearthed Arcana...unless you are dyslexic I suppose. By the way I think I may have solved the problem inherant in the CR system - as in why some of the monsters CRs were far too high. I think it revolves around the HD modifiers being based on the feat = +0.2 CR mistake, which should be +0.166. The bottom line is that all the monsters should have their CRs multiplied by 0.833 (or divide by 6 and multiply by 5). This change creates a gap in Class breakdown (+0.8 becomes +0.66 for instance) although I am wondering if perhaps magic items are more integral to PC classes than was first envisioned (making 1/3rd of the characters CR instead of 1/5th). It would be very interesting to compare the classes in something like Iron Heroes (I do not yet own that book) which do not use any magic items, with the core classes, when we break them down with the CR system. My guess is, to compensate they are gaining a net bonus akin to two feats per level. From the online class preview the seem to have a higher net HD, more class features, traits, higher skills (as well as skill groups), higher ability scores and generally a massive AC bonus. I'm also wondering if all the classes have good saving throws? There is probably a lot of other stuff I cannot glean from the previews. But at first glance it seems to prove my theory that magic items are responsible for 1/3rd of a characters effective class level. Also I still have something of a hang-up regarding the possible Neutronium Golem revision, in that, with the new density rules in place it appears the Neutronium Golem should be dealing 30,720d10+243 per slam. :eek: By the way, for those of you in North America, don't forget that [B]Dungeons & Dragons 2: Wrath of the Dragon God[/B] is on the Sci-Fi channel tonight at 8:00pm! You'll enjoy it, trust me, its not a great movie, but you'll enjoy it. :cool: [/QUOTE]
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