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Another Immortals Handbook thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2646347" data-attributes="member: 326"><p>Hey Anubis matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>...why thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>too many times you could say. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p> </p><p></p><p>Actually it means it would be a tough encounter for CR 8.</p><p></p><p>ECL = moderate</p><p>CR = tough</p><p></p><p>This is keeping in line with the official rules to a certain extent.</p><p></p><p></p><p></p><p>Its a 'tough' encounter</p><p></p><p> </p><p></p><p>Strangely enough the same as my revised Fire Giant ECL (moderate CR). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>...well its not quite the only flaw lets be honest...</p><p></p><p></p><p></p><p>...what my esteemed colleague here fails to point out is that his method uses different rules for PCs and Monsters, which, if you'll remember is one of the problems the CR system tried to solve (essentially how could PC CRs equal ECL and Monster CRs not equal ECL).</p><p></p><p>In a nutshell, <strong>Anubis system rates class features at double the value of the exact same ability given to a monster.</strong> So its one rule for PCs/NPCs and another rule for monsters...maybe its just me but that doesn't make sense.</p><p></p><p>eg. A Fighters bonus feats as part of its class features are included within the Fighters HD modifier - so that every class bestows +0.8 CR/level and every bonus feat is +0.2 CR. Whereas if we take a Magical Beast, and give it the exact same number of bonus feats, each such bonus feat only adds +0.1 CR, because since its not part of the Magical Beasts HD mod (unlike the Fighter Class) it gets halved.</p><p></p><p></p><p></p><p>I appreciate the vote of confidence mate, I especially like like how you arrived at your conclusions, oddly enough a week after I told you there could be a flaw with the Golden Rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>However, as it turned out the Golden Rule is still valid, the flaw was in the basic CR mods all along, which I actually knew about, hence the Silver Rule. What I didn't pick up on was that it should be applied wholesale - to both monsters and PC classes, because a level of wealth is really worth 1/3rd of a PCs CR (not 1/5th). Once I sussed that out the rest fell neatly into place.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2646347, member: 326"] Hey Anubis matey! :) ...why thank you. :D too many times you could say. :( Actually it means it would be a tough encounter for CR 8. ECL = moderate CR = tough This is keeping in line with the official rules to a certain extent. Its a 'tough' encounter Strangely enough the same as my revised Fire Giant ECL (moderate CR). ;) :D ...well its not quite the only flaw lets be honest... ...what my esteemed colleague here fails to point out is that his method uses different rules for PCs and Monsters, which, if you'll remember is one of the problems the CR system tried to solve (essentially how could PC CRs equal ECL and Monster CRs not equal ECL). In a nutshell, [B]Anubis system rates class features at double the value of the exact same ability given to a monster.[/B] So its one rule for PCs/NPCs and another rule for monsters...maybe its just me but that doesn't make sense. eg. A Fighters bonus feats as part of its class features are included within the Fighters HD modifier - so that every class bestows +0.8 CR/level and every bonus feat is +0.2 CR. Whereas if we take a Magical Beast, and give it the exact same number of bonus feats, each such bonus feat only adds +0.1 CR, because since its not part of the Magical Beasts HD mod (unlike the Fighter Class) it gets halved. I appreciate the vote of confidence mate, I especially like like how you arrived at your conclusions, oddly enough a week after I told you there could be a flaw with the Golden Rule. :D However, as it turned out the Golden Rule is still valid, the flaw was in the basic CR mods all along, which I actually knew about, hence the Silver Rule. What I didn't pick up on was that it should be applied wholesale - to both monsters and PC classes, because a level of wealth is really worth 1/3rd of a PCs CR (not 1/5th). Once I sussed that out the rest fell neatly into place. [/QUOTE]
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