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<blockquote data-quote="DDM" data-source="post: 2653425" data-attributes="member: 37612"><p>Wow.</p><p>Hello UK, we've been in contact by email (I'm David Destefanis), Italy.</p><p>Well, I've just finished reading the 18 pages thread..</p><p>Nice, albeit I want you to focus on finishing the books (I'll keep my gloves on too, just to paraphrase another poster here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), I have a question about immunities.</p><p></p><p>This whole talk about resistance vs immunities look sound and nice, however I have a problem.</p><p>The problem is that with resistances, you are never safe from damage. Which is ok, but for weaker characters (in hp terms), it means certain doom.</p><p>In my campaign, some epic mages have 40-45 hp (it's second edition, not 3rd), and fear of course damaging spells and effects, so have with them some immuity objects / spells.</p><p>This does not make them invulnerable, imho, far from it.</p><p>By resistance talk, it would mean that nearly any hit against them would kill them, and this is, imho, unacceptable.</p><p></p><p>So I've been thinking about it.</p><p>My solution, considering your system, would be just for them to have "higher" resistance than the fighter counterparts. Which means that they would be immune normally, but would get hit (and maybe killed) by something very powerful.</p><p>Which is, if I think about it, no different than having a fire immunity but facing "white fire" (as I call it) which is the same as mega fire (and very very rare) allowing you to bypass immunities etc.</p><p>Or facing a immortal with some fire portofoglio (immunities then, for what I think of it, are decreased to resistance in that case).</p><p>So everything seems to work, BUT then I have another problem: what will stop, besides careful DMing and good players, players "not mage" to get the same very high resistance ?</p><p>Until now, facts in my campaign were that magic was scarse (playing at rAvenloft didn't help) and also usually every PC worked on particular projects, or took particular items with them, so while some mages were keen on immunities items, fighters or others were more focused on others items. But I'm thinking that in a immortal campaign, power is different, and time too, so maybe (maybe ???) PC will be able to close the gap in everything, UNLESS I make it so that higher resistances are very difficult to obtain, thus letting the mages continue their "leadership" in that subject, while letting the fighters having to focus on some other things.</p><p>..</p><p>what is your opinion about it ?</p><p>Thanks.</p></blockquote><p></p>
[QUOTE="DDM, post: 2653425, member: 37612"] Wow. Hello UK, we've been in contact by email (I'm David Destefanis), Italy. Well, I've just finished reading the 18 pages thread.. Nice, albeit I want you to focus on finishing the books (I'll keep my gloves on too, just to paraphrase another poster here ;)), I have a question about immunities. This whole talk about resistance vs immunities look sound and nice, however I have a problem. The problem is that with resistances, you are never safe from damage. Which is ok, but for weaker characters (in hp terms), it means certain doom. In my campaign, some epic mages have 40-45 hp (it's second edition, not 3rd), and fear of course damaging spells and effects, so have with them some immuity objects / spells. This does not make them invulnerable, imho, far from it. By resistance talk, it would mean that nearly any hit against them would kill them, and this is, imho, unacceptable. So I've been thinking about it. My solution, considering your system, would be just for them to have "higher" resistance than the fighter counterparts. Which means that they would be immune normally, but would get hit (and maybe killed) by something very powerful. Which is, if I think about it, no different than having a fire immunity but facing "white fire" (as I call it) which is the same as mega fire (and very very rare) allowing you to bypass immunities etc. Or facing a immortal with some fire portofoglio (immunities then, for what I think of it, are decreased to resistance in that case). So everything seems to work, BUT then I have another problem: what will stop, besides careful DMing and good players, players "not mage" to get the same very high resistance ? Until now, facts in my campaign were that magic was scarse (playing at rAvenloft didn't help) and also usually every PC worked on particular projects, or took particular items with them, so while some mages were keen on immunities items, fighters or others were more focused on others items. But I'm thinking that in a immortal campaign, power is different, and time too, so maybe (maybe ???) PC will be able to close the gap in everything, UNLESS I make it so that higher resistances are very difficult to obtain, thus letting the mages continue their "leadership" in that subject, while letting the fighters having to focus on some other things. .. what is your opinion about it ? Thanks. [/QUOTE]
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